<adsk_Utility_State>.iState : integer
<adsk_Utility_State>.manage_state : integer
<adsk_Utility_State>.the_state_connected : boolean
<adsk_Utility_State>.the_state_shader : texturemap
<adsk_Utility_State>.the_state_paramName : string
<adsk_Utility_State>.iState_connected : boolean
<adsk_Utility_State>.iState_shader : texturemap
<adsk_Utility_State>.iState_paramName : string
<adsk_Utility_State>.manage_state_connected : boolean
<adsk_Utility_State>.manage_state_shader : texturemap
<adsk_Utility_State>.manage_state_paramName : string
<adsk_Utility_State>.TheList : maxObject array
<adsk_Utility_State>.Shader_Version : integer