Body_Object : GeometryClass

Body_Object - superclass: GeometryClass; super-superclass:node - 6:6 - classID: #(623455174, 401868168)

The Body_Object class implements the Solid Body representation in 3ds Max 2011 and higher.

Properties:

Operator Parameters

Display

<Body_Object>.ShowResultOP (Show_Result__Hide_Ops) : boolean

Get/set the state of the Result checkbox.

<Body_Object>.ShowAllOperandsOP(Show_Ops__Hide_Result) : Boolean

Get/set the state of the All Operands checkbox.

<Body_Object>.ShowSelectedOperandsOP(Show_Selected_Operands) : boolean

Get/set the state of the Selected Operands checkbox.

Not Exposed To UI

<Body_Object>.TwoSidedMeshesOP (Two_Sided_Mesh) : boolean
<Body_Object>.SaveBrepsOP (Save_NURBS_Breps) : boolean
<Body_Object>.FastEditOP (Fast_Edit) :Boolean
 
<Body_Object>.OP_NOT_USED1 (Update_Radio) : integer
<Body_Object>.OP_NOT_USED2 (Update_Now) : boolean
<Body_Object>.OP_NOT_USED3 (Save_Render_Mesh) : boolean
<Body_Object>.OP_NOT_USED4 (Save_Viewport_Mesh) : boolean

Rendering Approximation

<Body_Object>.RenderViewportMeshRA(Render_Viewport_Mesh) : boolean

Get/set the state of the Use Viewport Mesh checkbox.

   

Render Mesh Generation

<Body_Object>.RenderRadioRA(Render_Radio) : integer

Get/set the state of the Render Mesh Generation radio buttons.

Possible values are:

0 - View Dependent Approx.

1 - Size Dependent Approx.

   

Render Mesh Quality Presets

<Body_Object>.LowQualityRA (LowQuality) : boolean

Get/set the state of the Draft checkbutton.

   

<Body_Object>.MediumQualityRA (MediumQuality) : boolean

Get/set the state of the Good checkbutton.

<Body_Object>.HighQualityRA (HighQuality) : boolean

Get/set the state of the Production checkbutton.

   

Approximation

<Body_Object>.FaceApproxAngleRA (Face_Angle) : float

Get/set the Face Approx. Angle value.

   

<Body_Object>.EdgeApproxAngleRA (Edge_Angle) : float

Get/set the Edge Approx. Angle value.

   

<Body_Object>.FaceChordRA (Face_Chord) : float

Get/set the Face Chors %/Pixels value.

   

<Body_Object>.EdgeChordRA (Edge_Chord) : float

Get/set the Edge Chord %/Pixels value.

   

<Body_Object>.MaxEdgeRA (Edge_Length_Rendering) : float

Get/set the Max.Edge %/Pixels value.

   

Misc. Options

<Body_Object>.WeldAndSmoothRA (Weld_and_Smooth) : boolean

Get/set the state of the Weld And Smooth Mesh checkbox.

   

<Body_Object>.SaveRenderMeshRA (Save_Render_Mesh) : boolean

Get/set the state of the Save Render Mesh checkbox.

   

Viewport Display Settings

<Body_Object>.DisplayRadioVDS (Display_Radio) : integer

Get/set the state of the Display Options radio buttons.

Possible values are:

0 - Curves

1 - Mesh

2 - Both (default)

 

Mesh Quality Presets

<Body_Object>.LowQualityVDS (LowQuality) : boolean

Get/set the state of the Coarse checkbutton.

   

<Body_Object>.MediumQualityVDS (MediumQuality) : boolean

Get/set the state of the Medium checkbutton.

   

<Body_Object>.HighQualityVDS (HighQuality) : boolean

Get/set the state of the Fine checkbutton.

   

Mesh Display

<Body_Object>.CleanMeshVDS (CleanMesh) : boolean

Get/set the state of the Weld/Smooth checkbox.

   

<Body_Object>.FaceApproxAngleVDS (Face_Approx__Angle) : float

Get/set the Face Approx. Angle value.

   

<Body_Object>.EdgeApproxAngleVDS (Edge_Approx__Angle) : float

Get/set the Edge Approx. Angle value.

   

<Body_Object>.FaceChordHeightVDS (Face_Chord_Height) : float

Get/set the Face Distance % value.

   

<Body_Object>.EdgeChordHeightVDS (Edge_Chord_Height) : float

Get/set the Edge Distance % value.

   

<Body_Object>.MaxEdgeLengthPctVDS (Edge_Length) : float

Get/set the Max.Edge Len. % value.

   

<Body_Object>.SmoothingPassesVDS (Smoothing_Passes) : float

Get/set the Smoothing Passes value.

   

Curve Display

<Body_Object>.ULinesVDS (U_Lines) : float

Get/set the Lines U value.

   

<Body_Object>.VLinesVDS (V_Lines) : float

Get/set the Lines V value.

   

<Body_Object>.DisplaySurfaceKnotsVDS (Display_Surface_Knots) : boolean

Get/set the state of the Display Surface Knots checkbox.

   

<Body_Object>.IsoAngleDS (Iso_Angle) : float

Get/set the Approx value.

   

<Body_Object>.IsoChordHeightVDS (Iso_Chord) : float

Get/set the Curve Distance value.

   

Not Exposed To UI

<Body_Object>.SubDMeshVDS (SubDMesh) : boolean
<Body_Object>.VDS_NOT_USED1 (Update) : boolean

Face Display Parameters

No Properties Exposed.

FAO

<Body_Object>.FilletAllEdgesFAO : boolean
<Body_Object>.FirstOrEndEdgesFAO : boolean
<Body_Object>.SecondOrSideEdgesFAO : boolean
<Body_Object>.ThirdOrStartEdgesFAO : boolean
<Body_Object>.FilletRadiusFAO : float
<Body_Object>.ApproximateArcFAO : boolean
<Body_Object>.ConstantDistanceFAO : boolean
<Body_Object>.LinearCrossSectionFAO : boolean
<Body_Object>.ShellStartFaceFAO : boolean
<Body_Object>.ShellEndFaceFAO : boolean
<Body_Object>.ShellRadioFAO : integer
<Body_Object>.OffsetRadiusFAO : float
<Body_Object>.CornerExtensionFAO (Corner_Extension) : boolean
<Body_Object>.SectionTypeFAO : integer
<Body_Object>.BlendStrengthFAO : float
 
<Body_Object>.FAO_NOT_USED1 : boolean
<Body_Object>.FAO_NOT_USED2 : boolean
<Body_Object>.FAO_NOT_USED3 : boolean
<Body_Object>.FAO_NOT_USED4 : boolean

Surface_Analysis

<Body_Object>.DisplayControlPointsSA (Display_Control_Points) : boolean
<Body_Object>.DisplayControlMeshSA (Display_Control_Mesh) : boolean
<Body_Object>.DisplayCurveCurvatureSA (Display_Curve_Curvature) : boolean
<Body_Object>.CurveCurvatureTypeSA (Curve_Curvature_Type) : integer
<Body_Object>.CurvatureScaleSA (Curvature_Scale) : float
<Body_Object>.CurvatureDensitySA (Curvature_Density) : float
<Body_Object>.DisplaySurfaceCurvatureSA (Display_Surface_Curvature) : boolean
<Body_Object>.SurfaceCurvatureTypeSA (Surface_Curvature_Type) : integer
<Body_Object>.StdDevMultiplesSA (Std__Dev__Multiples) : float
<Body_Object>.UseMinMaxRangeSA (Use_Min_Max_Range) : boolean
<Body_Object>.StdDevMinRangeSA (Std__Dev__Min_Range) : float
<Body_Object>.StdDevMaxRangeSA (Std__Dev__Max_Range) : float
<Body_Object>.SurfAnalysisQuickHelpSA (Surface_Analysis_Quick_Help) : boolean

NQ

<Body_Object>.ExtrToBrepNQ (Extr_To_NURBS_Brep) : boolean
<Body_Object>.ExtrToNURBSNQ( Extr_To_Nurbs) : boolean
<Body_Object>.ExtrToCurveNQ (Extr_To_Curve) :Boolean
<Body_Object>.NQ_NOT_USED1 (Flip_All) : boolean
<Body_Object>.NQ_NOT_USED2 (Flip_Selected) : boolean
<Body_Object>.NQ_NOT_USED3 (Extract_To_Spline) : boolean
<Body_Object>.NQ_NOT_USED4 (Show_Counts) : boolean
<Body_Object>.NQ_NOT_USED5 (Extract_To_CShape) : boolean

See Also