Ripple : Modifier

Ripple - superclass: modifier; super-superclass:MAXWrapper - classID: #(69, 0) 

Value > MAXWrapper > Modifier > Ripple

Constructor

Ripple ... 

Properties

<Ripple>.amplitude1 Float default: 5.0 -- animatable, alias: Amplitude_1 

The amplitude of the first ripple.

   

<Ripple>.amplitude2 Float default: 5.0 -- animatable, alias: Amplitude_2 

The amplitude of the second ripple, which is perpendicular to the first ripple.

   

<Ripple>.wavelength Float default: 25.0 -- animatable, alias: Wave_Length 

The distance between the peaks of the wave. The greater the length, the smoother and more shallow the ripple for a given amplitude.

   

<Ripple>.phase Float default: 0.0 -- animatable 

Shifts the ripple pattern over the object. Positive numbers move the pattern inward, while negative numbers move it outward.

   

<Ripple>.decay Float default: 0.0 -- animatable 

Limits the effect of the wave generated from its center. A default decay of zero means that the wave will generate infinitely from its center. Increasing the decay value reduces the distance over which the wave is generated.

   

<Ripple>.center Point3 default: [0,0,0] -- animatable 

At this sub-object level, you can translate and animate the center of the ripple effect, and thus the shape and positions of the ripples.

   

<Ripple>.gizmo SubAnim 

At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Ripple modifier. Translating the gizmo translates its center an equal distance. Rotating and scaling the gizmo takes place with respect to its center.

   

<Ripple.gizmo>.position Point3 default: [0,0,0] -- animatable 

The poosition of the ripple gizmo.

   

<Ripple.gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable 

The rotation of the ripple gizmo.

   

<Ripple.gizmo>.scale Point3 default: [1,1,1] -- animatable 

The scale of the ripple gizmo.

   

See Also