Scripted Material Plug-ins

Scripted Material plug-ins can only extend existing Material plug-ins.

A scripted Material plug-in is declared by specifying the <superclass> as material .

A scripted Material plug-in must have at least one rollout defined.

In a scripted Material plug-in, Material and Map buttons that are associated with a parameter in a parameter block do not call the button’s picked event handler. Instead, you should link the button to a parameter in a parameter block, and use the set handler for the parameter.

SCRIPT

-- this is a level 3 plug-in, the beginnings of a custom glass material.
-- It extends Standard material and replaces its UI with a single
-- rollout with 2 spinners and a color picker
plugin material myGlass
name:"Supa Glass"
classID:#(695425,446581)
extends:Standard replaceUI:true version:1
(
  parameters main rollout:params
  (
    trans type:#float default:27 ui:trans
    refrac type:#float default:1.5 ui:refrac
    col type:#color default:blue ui:col
    on trans set val do delegate.opacity = val
    on refrac set val do delegate.ior = val
    on col set val do delegate.diffuse_color = val
  )
  rollout params "Glass Parameters"
  (
    spinner trans "Transparency: " fieldwidth:45 offset:[-90,0]
    spinner refrac "Index of Refraction: " fieldwidth:45 offset:[-90,0]
    colorpicker col "Base color: " align:#center
  )
  on create do
  (
    -- setup initial material
    delegate.opacityFalloff = 75
  )
)

See Also