Scripted Material Plug-ins
Scripted Material plug-ins can only extend existing Material plug-ins.
A scripted Material plug-in is declared by specifying the <superclass> as material .
A scripted Material plug-in must have at least one rollout defined.
In a scripted Material plug-in, Material and Map buttons that are associated with
a parameter in a parameter block do not call the button’s picked event handler. Instead, you should link the button to a parameter in a parameter
block, and use the set handler for the parameter.
SCRIPT
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-- this is a level 3 plug-in, the beginnings of a custom glass material.
-- It extends Standard material and replaces its UI with a single
-- rollout with 2 spinners and a color picker
plugin material myGlass
name:"Supa Glass"
classID:#(695425,446581)
extends:Standard replaceUI:true version:1
(
parameters main rollout:params
(
trans type:#float default:27 ui:trans
refrac type:#float default:1.5 ui:refrac
col type:#color default:blue ui:col
on trans set val do delegate.opacity = val
on refrac set val do delegate.ior = val
on col set val do delegate.diffuse_color = val
)
rollout params "Glass Parameters"
(
spinner trans "Transparency: " fieldwidth:45 offset:[-90,0]
spinner refrac "Index of Refraction: " fieldwidth:45 offset:[-90,0]
colorpicker col "Base color: " align:#center
)
on create do
(
-- setup initial material
delegate.opacityFalloff = 75
)
)
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