<Water__3dsmax>.ExtraParameters : paramBlock2
<Water__3dsmax>.NumWaveSets : integer
<Water__3dsmax>.WaveRadius : float
<Water__3dsmax>.WaveLenMin : float
<Water__3dsmax>.WaveLenMax : float
<Water__3dsmax>.Amplitude : float
<Water__3dsmax>.Phase : float
<Water__3dsmax>.Distribution : integer
<Water__3dsmax>.RandomSeed : integer
<Water__3dsmax>.Color1 : fRGBA color
<Water__3dsmax>.Color2 : fRGBA color
<Water__3dsmax>.Map1 : texturemap
<Water__3dsmax>.Map2 : texturemap
<Water__3dsmax>.Map1On : boolean
<Water__3dsmax>.Map2On : boolean
<Water__3dsmax>.Coords : maxObject
<Water__3dsmax>.GBufferID : integer
<Water__3dsmax>.Connection_struct__0000__Parameters : paramBlock2
<Water__3dsmax>.Connection_struct__0001__ExtraParameters : paramBlock2
<Water__3dsmax>.NumWaveSets_connected : boolean
<Water__3dsmax>.NumWaveSets_shader : texturemap
<Water__3dsmax>.NumWaveSets_paramName : string
<Water__3dsmax>.WaveRadius_connected : boolean
<Water__3dsmax>.WaveRadius_shader : texturemap
<Water__3dsmax>.WaveRadius_paramName : string
<Water__3dsmax>.WaveLenMin_connected : boolean
<Water__3dsmax>.WaveLenMin_shader : texturemap
<Water__3dsmax>.WaveLenMin_paramName : string
<Water__3dsmax>.WaveLenMax_connected : boolean
<Water__3dsmax>.WaveLenMax_shader : texturemap
<Water__3dsmax>.WaveLenMax_paramName : string
<Water__3dsmax>.Amplitude_connected : boolean
<Water__3dsmax>.Amplitude_shader : texturemap
<Water__3dsmax>.Amplitude_paramName : string
<Water__3dsmax>.Phase_connected : boolean
<Water__3dsmax>.Phase_shader : texturemap
<Water__3dsmax>.Phase_paramName : string
<Water__3dsmax>.Distribution_connected : boolean
<Water__3dsmax>.Distribution_shader : texturemap
<Water__3dsmax>.Distribution_paramName : string
<Water__3dsmax>.RandomSeed_connected : boolean
<Water__3dsmax>.RandomSeed_shader : texturemap
<Water__3dsmax>.RandomSeed_paramName : string
<Water__3dsmax>.Color1_connected : boolean
<Water__3dsmax>.Color1_shader : texturemap
<Water__3dsmax>.Color1_paramName : string
<Water__3dsmax>.Color2_connected : boolean
<Water__3dsmax>.Color2_shader : texturemap
<Water__3dsmax>.Color2_paramName : string
<Water__3dsmax>.Map1On_connected : boolean
<Water__3dsmax>.Map1On_shader : texturemap
<Water__3dsmax>.Map1On_paramName : string
<Water__3dsmax>.Map2On_connected : boolean
<Water__3dsmax>.Map2On_shader : texturemap
<Water__3dsmax>.Map2On_paramName : string
<Water__3dsmax>.GBufferID_connected : boolean
<Water__3dsmax>.GBufferID_shader : texturemap
<Water__3dsmax>.GBufferID_paramName : string
<Water__3dsmax>.TheList : maxObject array
<Water__3dsmax>.Shader_Version : integer