Interface: FlightStudioImport
The FlightStudioImport Core Interface available in 3ds Max 2010 and higher exposes methods related to Flight Studio data import filter.
Methods:
<float>FlightStudioImport.GetVertexThreshold()
Get the Vertex Threshold value.
<void>FlightStudioImport.SetVertexThreshold <float>VertexThreshold
Set the Vertex Threshold value.
<float>FlightStudioImport.GetTrivialArea()
Get the Trivial Area value.
<void>FlightStudioImport.SetTrivialArea <float>TrivialArea
Set the Trivial Area value.
<boolean>FlightStudioImport.GetReadXRefs()
Get the state of the Read External References option.
<void>FlightStudioImport.SetReadXRefs <boolean>KeepFaces
Set the state of the Read External References option.
<boolean>FlightStudioImport.GetKeepFaces()
Get the state of the Keep Faces option.
<void>FlightStudioImport.SetKeepFaces <boolean>KeepFaces
Get the state of the Keep Faces option.
<void>FlightStudioImport.SetIgnoreMaterials <boolean>IgnoreMaterials
Set the state of the Ignore Materials option.
<void>FlightStudioImport.SetIgnoreTextures <boolean>IgnoreTextures
Set the state of the Ignore Textures option.
<void>FlightStudioImport.SetIgnoreBead <string>Opcode <boolean>IgnoreBead
Set the state of the Ignore Bead option.
<void>FlightStudioImport.SetMapFacesToSelections <boolean>MapFacesToSelections
Set the state of the Map Faces To Selection option.
<string>FlightStudioImport.GetStats()
Returns the import statistics as a string.
<string>FlightStudioImport.GetTextureStats()
Returns the texture statistics as a string.