This Helper Object is part of 3ds Max CAT.
Get/set the Deformer Type as string.
Possible values are "Mesh" and "Bones".
Get/set the color of the CATMuscle.
<CATMuscle>.Handles Array default: #($Muscle_Handle:CATMuscle001M_A @ [0.000000,0.000000,0.000000], $Muscle_Handle:CATMuscle001M_AC @ [0.000000,0.000000,0.000000], $Muscle_Handle:CATMuscle001M_AB @ [0.000000,0.000000,0.000000], $Muscle_Handle:CATMuscle001M_B @ [0.000000,0.000000,0.000000], $Muscle_Handle:CATMuscle001M_BD @ [0.000000,0.000000,0.000000], $Muscle_Handle:CATMuscle001M_BA @ [0.000000,0.000000,0.000000], $Muscle_Handle:CATMuscle001M_C @ [0.000000,0.000000,0.000000], $Muscle_Handle:CATMuscle001M_CA @ [0.000000,0.000000,0.000000], $Muscle_Handle:CATMuscle001M_CD @ [0.000000,0.000000,0.000000], $Muscle_Handle:CATMuscle001M_D @ [0.000000,0.000000,0.000000], $Muscle_Handle:CATMuscle001M_DB @ [0.000000,0.000000,0.000000], $Muscle_Handle:CATMuscle001M_DC @ [0.000000,0.000000,0.000000], undefined, undefined, undefined, undefined) -- node by value array;
Contains an array of Muscle_Handle objects.
Get/set the size of the Muscle Handles.
Get/set the state of the visibility option of the Muscle Handles.
Get/set the location of the Muscle Strand within the rig.
Enable/disable middle Muscle Handles.
Get/set the name of the Muscle.
Contains the number of collision objects in the Muscle.
Use the Interface methods listed further on this page to add, remove, get and manage collision object values.
.DeformerType: String: Read|Write .MuscleName: String: Read|Write .Colour: color : Read|Write .LMR: integer : Read|Write .NumVSegs: integer : Read|Write .NumUSegs: integer : Read|Write .HandleSize: float : Read|Write .HandlesVisible: boolean : Read|Write .MiddleHandles: boolean : Read|Write .Handles: node by value array : Read .NumCollisionObjects: integer : Read
See above for properties descriptions.
Adds the node supplied as first argument to the list of collision objects.
Removes the indexed collision object from the list.
Returns the indexed collision object.
Returns the distortion of the indexed collision object.
Returns the Distortion value of the indexed collision object.
Returns the Hardness value of the indexed collision object.
Sets the Hardness of the indexed collision object to the value specified as second argument.
Moves the indexed collision object up the list.
Moves the indexed collision object down the list.
Pastes the source muscle settings.