Fog : Atmospheric
Fog - superclass: atmospheric; super-superclass:MAXWrapper - classID: #(268435457, 0)
Constructor:
Properties:
<Fog>.Fog_Color Color default: (color 255 255 255) -- animatable
Get/set the fog color.
<Fog>.Use_Color_Map Integer default: 0
Get/set the state of the Use Color Map option:
Possible values are:
0 - off
1 - on
<Fog>.Use_Opacity_Map Integer default: 0
Get/set the state of theUseOpacityMapoption:
Possible values are:
0 - off
1 - on
<Fog>.Fog_Background Integer default: 1
Get/set the Fog Background option.
Possible values are:
0 - off
1 - on
<Fog>.Fog_Type Integer default: 0
Get/set theFogtype.
Possible values are:
0 - Standard
1 - Layered
<Fog>.Exponential Integer default: 0
Get/set the state of the exponential fog option.
Possible values are:
0 - off
1 - on
<Fog>.Near Float default: 0.0 -- animatable, percentage
Get/set the fog near value.
<Fog>.Far Float default: 100.0 -- animatable, percentage
Get/set the fog far value.
<Fog>.Top Float default: 100.0 -- animatable
Get/set the layered fog top location.
<Fog>.Bottom Float default: 0.0 -- animatable
Get/set the layered fog bottom location.
<Fog>.Density Float default: 50.0 -- animatable
Get/set the layered fog density.
<Fog>.falloff Integer default: 2
Get/set the layered fogfalloffmode.
Possible values are:
0 - Top
1 - Bottom
2 - None
<Fog>.Horizon_Noise Integer default: 0
Get/set the state of theHorizonNoiseoption.
Possible values are:
0 - off
1 - on
<Fog>.size Float default: 20.0 -- animatable
Get/set the noise size.
<Fog>.angle Float default: 5.0 -- animatable, angle
Get/set the noise angle.
<Fog>.phase Float default: 0.0 -- animatable
Get/set the noise phase.
NOTE:
You currently cannot assign texture maps as the color and opacity maps using MAXScript.
Once these texture maps have been assigned, they are accessible as subAnims of Fog.