<Fire_Effect__3dsmax>.ExtraParameters : paramBlock2
<Fire_Effect__3dsmax>.Color1 : fRGBA color
<Fire_Effect__3dsmax>.Color2 : fRGBA color
<Fire_Effect__3dsmax>.Color3 : fRGBA color
<Fire_Effect__3dsmax>.Type : integer
<Fire_Effect__3dsmax>.Stretch : float
<Fire_Effect__3dsmax>.Regularity : float
<Fire_Effect__3dsmax>.Scale : float
<Fire_Effect__3dsmax>.Levels : float
<Fire_Effect__3dsmax>.Density : float
<Fire_Effect__3dsmax>.Samples : integer
<Fire_Effect__3dsmax>.Phase : float
<Fire_Effect__3dsmax>.Drift : float
<Fire_Effect__3dsmax>.Explode : boolean
<Fire_Effect__3dsmax>.Smoke : boolean
<Fire_Effect__3dsmax>.Fury : float
<Fire_Effect__3dsmax>.Active : boolean
<Fire_Effect__3dsmax>.Gizmos : maxObject array
<Fire_Effect__3dsmax>.Connection_struct__0000__Parameters : paramBlock2
<Fire_Effect__3dsmax>.Connection_struct__0001__ExtraParameters : paramBlock2
<Fire_Effect__3dsmax>.Color1_connected : boolean
<Fire_Effect__3dsmax>.Color1_shader : texturemap
<Fire_Effect__3dsmax>.Color1_paramName : string
<Fire_Effect__3dsmax>.Color2_connected : boolean
<Fire_Effect__3dsmax>.Color2_shader : texturemap
<Fire_Effect__3dsmax>.Color2_paramName : string
<Fire_Effect__3dsmax>.Color3_connected : boolean
<Fire_Effect__3dsmax>.Color3_shader : texturemap
<Fire_Effect__3dsmax>.Color3_paramName : string
<Fire_Effect__3dsmax>.Type_connected : boolean
<Fire_Effect__3dsmax>.Type_shader : texturemap
<Fire_Effect__3dsmax>.Type_paramName : string
<Fire_Effect__3dsmax>.Stretch_connected : boolean
<Fire_Effect__3dsmax>.Stretch_shader : texturemap
<Fire_Effect__3dsmax>.Stretch_paramName : string
<Fire_Effect__3dsmax>.Regularity_connected : boolean
<Fire_Effect__3dsmax>.Regularity_shader : texturemap
<Fire_Effect__3dsmax>.Regularity_paramName : string
<Fire_Effect__3dsmax>.Scale_connected : boolean
<Fire_Effect__3dsmax>.Scale_shader : texturemap
<Fire_Effect__3dsmax>.Scale_paramName : string
<Fire_Effect__3dsmax>.Levels_connected : boolean
<Fire_Effect__3dsmax>.Levels_shader : texturemap
<Fire_Effect__3dsmax>.Levels_paramName : string
<Fire_Effect__3dsmax>.Density_connected : boolean
<Fire_Effect__3dsmax>.Density_shader : texturemap
<Fire_Effect__3dsmax>.Density_paramName : string
<Fire_Effect__3dsmax>.Samples_connected : boolean
<Fire_Effect__3dsmax>.Samples_shader : texturemap
<Fire_Effect__3dsmax>.Samples_paramName : string
<Fire_Effect__3dsmax>.Phase_connected : boolean
<Fire_Effect__3dsmax>.Phase_shader : texturemap
<Fire_Effect__3dsmax>.Phase_paramName : string
<Fire_Effect__3dsmax>.Drift_connected : boolean
<Fire_Effect__3dsmax>.Drift_shader : texturemap
<Fire_Effect__3dsmax>.Drift_paramName : string
<Fire_Effect__3dsmax>.Explode_connected : boolean
<Fire_Effect__3dsmax>.Explode_shader : texturemap
<Fire_Effect__3dsmax>.Explode_paramName : string
<Fire_Effect__3dsmax>.Smoke_connected : boolean
<Fire_Effect__3dsmax>.Smoke_shader : texturemap
<Fire_Effect__3dsmax>.Smoke_paramName : string
<Fire_Effect__3dsmax>.Fury_connected : boolean
<Fire_Effect__3dsmax>.Fury_shader : texturemap
<Fire_Effect__3dsmax>.Fury_paramName : string
<Fire_Effect__3dsmax>.Active_connected : boolean
<Fire_Effect__3dsmax>.Active_shader : texturemap
<Fire_Effect__3dsmax>.Active_paramName : string
<Fire_Effect__3dsmax>.TheList : maxObject array
<Fire_Effect__3dsmax>.Shader_Version : integer