RGB_Multiply : TextureMap

RGB_Multiply - superclass: textureMap; super-superclass:material - classID: #(656, 0) 

Value > MAXWrapper > Material > TextureMap > RGB_Multiply

 

   

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Constructor

RGB_Multiply ... 	 
rgbMult...   

Properties

<RGB_Multiply>.color1 Color default: (color 255 255 255) -- animatable, alias: Color_1 

   

<RGB_Multiply>.map1 TextureMap default: undefined -- alias: Map_1 

   

<RGB_Multiply>.map1Enabled Boolean default: true -- alias: Map_1_Enable 

Enables associated map.

   

<RGB_Multiply>.color2 Color default: (color 255 255 255) -- animatable, alias: Color_2 

   

<RGB_Multiply>.map2 TextureMap default: undefined -- alias: Map_2 

   

<RGB_Multiply>.map2Enabled Boolean default: true -- alias: Map_2_Enable 

Enables associated map.

   

<RGB_Multiply>.alphaFrom Integer default: 2 

Determines how to generate alpha for the map:

0- Map #1 (Uses the first map’s alpha channel.)

1- Map #2 (Uses the second map’s alpha channel.)

2- Multiply Alphas (Generates a new alpha channel by multiplying the alpha channels of the two maps.)

See Also