<Texture_Remap__base>.input : point3
<Texture_Remap__base>.transform : matrix3
<Texture_Remap__base>.repeat : point3
<Texture_Remap__base>.alt_x : boolean
<Texture_Remap__base>.alt_y : boolean
<Texture_Remap__base>.alt_z : boolean
<Texture_Remap__base>.torus_x : boolean
<Texture_Remap__base>.torus_y : boolean
<Texture_Remap__base>.torus_z : boolean
<Texture_Remap__base>.min : point3
<Texture_Remap__base>.max : point3
<Texture_Remap__base>.offset : point3
<Texture_Remap__base>.input_connected : boolean
<Texture_Remap__base>.input_shader : texturemap
<Texture_Remap__base>.input_paramName : string
<Texture_Remap__base>.transform_connected : boolean
<Texture_Remap__base>.transform_shader : texturemap
<Texture_Remap__base>.transform_paramName : string
<Texture_Remap__base>.repeat_connected : boolean
<Texture_Remap__base>.repeat_shader : texturemap
<Texture_Remap__base>.repeat_paramName : string
<Texture_Remap__base>.alt_x_connected : boolean
<Texture_Remap__base>.alt_x_shader : texturemap
<Texture_Remap__base>.alt_x_paramName : string
<Texture_Remap__base>.alt_y_connected : boolean
<Texture_Remap__base>.alt_y_shader : texturemap
<Texture_Remap__base>.alt_y_paramName : string
<Texture_Remap__base>.alt_z_connected : boolean
<Texture_Remap__base>.alt_z_shader : texturemap
<Texture_Remap__base>.alt_z_paramName : string
<Texture_Remap__base>.torus_x_connected : boolean
<Texture_Remap__base>.torus_x_shader : texturemap
<Texture_Remap__base>.torus_x_paramName : string
<Texture_Remap__base>.torus_y_connected : boolean
<Texture_Remap__base>.torus_y_shader : texturemap
<Texture_Remap__base>.torus_y_paramName : string
<Texture_Remap__base>.torus_z_connected : boolean
<Texture_Remap__base>.torus_z_shader : texturemap
<Texture_Remap__base>.torus_z_paramName : string
<Texture_Remap__base>.min_connected : boolean
<Texture_Remap__base>.min_shader : texturemap
<Texture_Remap__base>.min_paramName : string
<Texture_Remap__base>.max_connected : boolean
<Texture_Remap__base>.max_shader : texturemap
<Texture_Remap__base>.max_paramName : string
<Texture_Remap__base>.offset_connected : boolean
<Texture_Remap__base>.offset_shader : texturemap
<Texture_Remap__base>.offset_paramName : string
<Texture_Remap__base>.TheList : maxObject array
<Texture_Remap__base>.Shader_Version : integer