Mixer Class

 

   

Character Studio - Quick Navigation

   

Properties

.balanceMute: boolean 	 

   

.balanceLateralRatio: float (0.0 - 1.0)   

   

.balancePropagation: float (0.0 - 1.0) 

   

.numTrackgroups: integer, not settable 

   

.mixType: string (#mixdown|#rawmix) 

   

Methods

getTrackgroup <mixer:mixer> <index:integer>, 

If index is in correct range, this returns an mxtrackgroup. Otherwise, it returns false.

   

appendTrackgroup <mixer:mixer> 

This appends a trackgroup to the end of the trackgroup array. The new trackgroup will appear at the top of all the trackgroups. Returns true.

   

insertTrackgroup <mixer:mixer> <index:integer> 

If index is in the correct range, this inserts a new trackgroup at that index. An index of 1 is the lowest trackgroup. Returns true if the index is in the correct range. Otherwise it returns false.

   

deleteTrackgroup <mixer:mixer> <index:integer> 

If index is in the correct range, this deletes the trackgroup at that index. An index of 1 is the lowest trackgroup. Returns true if trackgroup was deleted, false if not.

   

mixdown<mixer> <KeyPerFrame:boolean> <EnforceIkConstraints:boolean> <ContinuityRange:integer> <FilterHyperExtLegs:boolean> <MaxKneeAngle:float> 

ContinuityRange must be between 0 and 100. MaxKneeAngle must be between 0 and 180. This will perform a mixdown. If successful, it returns true. Otherwise, it returns false.

   

copyMixdownToBiped <mixer:mixer> 

This copies the mixdown to the biped. Returns false if there is no mixdown. Otherwise, returns true.

   

saveMixFile <filename:string> 

This saves a .mix file. Returns true if successful, false if not.

   

loadMixFile <filename:string> 

This loads a .mix file. Returns true if successful, false if not.

See Also