<Logarithmic_Camera_Exposure__3dsmax>.active : boolean
<Logarithmic_Camera_Exposure__3dsmax>.physicalScale : float
<Logarithmic_Camera_Exposure__3dsmax>.chromaticAdaptation : boolean
<Logarithmic_Camera_Exposure__3dsmax>.colorDifferentiation : boolean
<Logarithmic_Camera_Exposure__3dsmax>.whiteColor : fRGBA color
<Logarithmic_Camera_Exposure__3dsmax>.processBG : boolean
<Logarithmic_Camera_Exposure__3dsmax>.brightness : float
<Logarithmic_Camera_Exposure__3dsmax>.contrast : float
<Logarithmic_Camera_Exposure__3dsmax>.midTones : float
<Logarithmic_Camera_Exposure__3dsmax>.daylight : boolean
<Logarithmic_Camera_Exposure__3dsmax>.exterior : boolean
<Logarithmic_Camera_Exposure__3dsmax>.useLegacyAlgorithm : boolean
<Logarithmic_Camera_Exposure__3dsmax>.Connection_struct__0000__LightscapeExposureControlParamsBlock: paramBlock2
<Logarithmic_Camera_Exposure__3dsmax>.active_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.active_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.active_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.physicalScale_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.physicalScale_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.physicalScale_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.chromaticAdaptation_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.chromaticAdaptation_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.chromaticAdaptation_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.colorDifferentiation_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.colorDifferentiation_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.colorDifferentiation_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.whiteColor_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.whiteColor_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.whiteColor_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.processBG_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.processBG_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.processBG_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.brightness_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.brightness_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.brightness_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.contrast_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.contrast_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.contrast_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.midTones_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.midTones_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.midTones_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.daylight_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.daylight_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.daylight_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.exterior_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.exterior_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.exterior_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.useLegacyAlgorithm_connected : boolean
<Logarithmic_Camera_Exposure__3dsmax>.useLegacyAlgorithm_shader : texturemap
<Logarithmic_Camera_Exposure__3dsmax>.useLegacyAlgorithm_paramName : string
<Logarithmic_Camera_Exposure__3dsmax>.TheList : maxObject array
<Logarithmic_Camera_Exposure__3dsmax>.Shader_Version : integer