mia_physicalsun : textureMap {7773161f,86095b1a}
Available in 3ds Max 2013 and higher.
Class instances not creatable by MAXScript
<mia_physicalsun>.on : boolean
<mia_physicalsun>.multiplier : float
<mia_physicalsun>.rgb_unit_conversion : fRGBA color
<mia_physicalsun>.haze : float
<mia_physicalsun>.redblueshift : float
<mia_physicalsun>.saturation : float
<mia_physicalsun>.horizon_height : float
<mia_physicalsun>.shadow_softness : float
<mia_physicalsun>.samples : integer
<mia_physicalsun>.photon_bbox_min : point3
<mia_physicalsun>.photon_bbox_max : point3
<mia_physicalsun>.automatic_photon_energy : boolean
<mia_physicalsun>.y_is_up : boolean
<mia_physicalsun>.illuminance_mode : integer
<mia_physicalsun>.direct_normal_illuminance : float
<mia_physicalsun>.on_connected : boolean
<mia_physicalsun>.on_shader : texturemap
<mia_physicalsun>.on_paramName : string
<mia_physicalsun>.multiplier_connected : boolean
<mia_physicalsun>.multiplier_shader : texturemap
<mia_physicalsun>.multiplier_paramName : string
<mia_physicalsun>.rgb_unit_conversion_connected : boolean
<mia_physicalsun>.rgb_unit_conversion_shader : texturemap
<mia_physicalsun>.rgb_unit_conversion_paramName : string
<mia_physicalsun>.haze_connected : boolean
<mia_physicalsun>.haze_shader : texturemap
<mia_physicalsun>.haze_paramName : string
<mia_physicalsun>.redblueshift_connected : boolean
<mia_physicalsun>.redblueshift_shader : texturemap
<mia_physicalsun>.redblueshift_paramName : string
<mia_physicalsun>.saturation_connected : boolean
<mia_physicalsun>.saturation_shader : texturemap
<mia_physicalsun>.saturation_paramName : string
<mia_physicalsun>.horizon_height_connected : boolean
<mia_physicalsun>.horizon_height_shader : texturemap
<mia_physicalsun>.horizon_height_paramName : string
<mia_physicalsun>.shadow_softness_connected : boolean
<mia_physicalsun>.shadow_softness_shader : texturemap
<mia_physicalsun>.shadow_softness_paramName : string
<mia_physicalsun>.samples_connected : boolean
<mia_physicalsun>.samples_shader : texturemap
<mia_physicalsun>.samples_paramName : string
<mia_physicalsun>.photon_bbox_min_connected : boolean
<mia_physicalsun>.photon_bbox_min_shader : texturemap
<mia_physicalsun>.photon_bbox_min_paramName : string
<mia_physicalsun>.photon_bbox_max_connected : boolean
<mia_physicalsun>.photon_bbox_max_shader : texturemap
<mia_physicalsun>.photon_bbox_max_paramName : string
<mia_physicalsun>.automatic_photon_energy_connected : boolean
<mia_physicalsun>.automatic_photon_energy_shader : texturemap
<mia_physicalsun>.automatic_photon_energy_paramName : string
<mia_physicalsun>.y_is_up_connected : boolean
<mia_physicalsun>.y_is_up_shader : texturemap
<mia_physicalsun>.y_is_up_paramName : string
<mia_physicalsun>.illuminance_mode_connected : boolean
<mia_physicalsun>.illuminance_mode_shader : texturemap
<mia_physicalsun>.illuminance_mode_paramName : string
<mia_physicalsun>.direct_normal_illuminance_connected : boolean
<mia_physicalsun>.direct_normal_illuminance_shader : texturemap
<mia_physicalsun>.direct_normal_illuminance_paramName : string
<mia_physicalsun>.TheList : maxObject array
<mia_physicalsun>.Shader_Version : integer