Mtl__Self_Illumination : RenderElement

Mtl__Self_Illumination - superclass: RenderElement; super-superclass:MAXWrapper - 6:0 - classID: #(1017512132, 1170749456)

The Mtl__Self_Illumination RenderElement is used to output the self illumination pass of the iRay renderer. Available in 3ds Max 2015 and higher.

   

Constructors:

Mtl__Self_Illumination... 
iraySelfIllum...

Properties:

<Mtl__Self_Illumination>.atmosphereOn     BooleanClass    default: true   --  boolean

Get/set whether to include atmospheric effects in the Render Element.

   

<Mtl__Self_Illumination>.bitmap     UndefinedClass    default: undefined   --  bitmap

Contains the Render Element's internal bitmap.

Read-only.

   

<Mtl__Self_Illumination>.elementName     String    default: "Mtl Self Illumination"   --  string

Get/set the name of the Render Element.

   

<Mtl__Self_Illumination>.enabled     BooleanClass    default: true   --  boolean

Get/set the enabled state of the Render Element.

   

<Mtl__Self_Illumination>.filterOn     BooleanClass    default: true   --  boolean; FilteringOn

Get/set the state of the Render Element's filter option.

   

<Mtl__Self_Illumination>.lpeName     String    default: "LE"   --  string; LPE

Get/set the Light Path Expression string of the Render Element.

The Light Path Expression is a regular expression which controls which light transport paths to include in the Render Element's output.