Mtl__Self_Illumination - superclass: RenderElement; super-superclass:MAXWrapper - 6:0 - classID: #(1017512132, 1170749456)
The Mtl__Self_Illumination RenderElement is used to output the self illumination pass of the iRay renderer. Available in 3ds Max 2015 and higher.
Mtl__Self_Illumination... iraySelfIllum...
<Mtl__Self_Illumination>.atmosphereOn BooleanClass default: true -- boolean
Get/set whether to include atmospheric effects in the Render Element.
<Mtl__Self_Illumination>.bitmap UndefinedClass default: undefined -- bitmap
Contains the Render Element's internal bitmap.
<Mtl__Self_Illumination>.elementName String default: "Mtl Self Illumination" -- string
Get/set the name of the Render Element.
<Mtl__Self_Illumination>.enabled BooleanClass default: true -- boolean
Get/set the enabled state of the Render Element.
<Mtl__Self_Illumination>.filterOn BooleanClass default: true -- boolean; FilteringOn
Get/set the state of the Render Element's filter option.
<Mtl__Self_Illumination>.lpeName String default: "LE" -- string; LPE
Get/set the Light Path Expression string of the Render Element.
The Light Path Expression is a regular expression which controls which light transport paths to include in the Render Element's output.