DirectX_9_Shader : Material

DirectX_9_Shader - superclass: material; super-superclass:MAXWrapper - 6:0 - classID: #(249140708, 1630788338) 

Value > MAXWrapper > Material > DirectX_9_Shader

 

   

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The DirectX_9_Shader provides access to DirectX 9 shader files.

Constructors:

DirectX_9_Shader... 	 
DxMaterial ...   

Properties:

<DirectX_9_Shader>.effectfile Stringdefault: "None" -- filename 

Get/Set the .FX effect file.

   

<DirectX_9_Shader>.shaderfxgraph (ShaderFX_Graph) : string

Get/set the ShaderFX graph as string.

Available in 3ds Max 2016 and higher.

   

<DirectX_9_Shader>.technique Integerdefault: 0 -- integer 

Get/Set the effect technique.

   

<DirectX_9_Shader>.renderEnabled BooleanClass default: false -- Boolean; Force_Software_Render 

Enable Software Rendering.

   

<DirectX_9_Shader>.renderMaterial Standardmaterialdefault: Material #29:Standard -- material; SubAnim 

Get/Set the Standard Material corresponding to the directX shader.

   

<DirectX_9_Shader>.lightDir Integerdefault:0 

Get/Set the Light Direction drop-down list selection. Default is 0 = Default Light. The possible values depend on the number of directional light sources (Spotlights, DirectLights etc.) in the scene which appear in the drop-down list.

   

<DirectX_9_Shader>.k_a fRGBA colordefault:(color 119.85 119.85 119.85) 

Get/Set the shader's Ambient color.

   

<DirectX_9_Shader>.k_d fRGBA colordefault:(color 119.85 119.85 119.85) 

Get/Set the shader's Diffuse color.

   

<DirectX_9_Shader>.k_s fRGBA colordefault:(color 255 255 255) 

Get/Set the shader's Specular color.

   

<DirectX_9_Shader>.n Integerdefault: 15 

Get/Set the shader's Specular Power.

   

<DirectX_9_Shader>.renderStyle Integer default: 0 -- integer; Software_Rendering 

Retired. Not used in 3ds Max 7 and higher.

   

<DirectX_9_Shader>.renderShade Color default: (color 127.5 127.5 127.5) -- RGB color; Shaded_Color; 

Retired. Not used in 3ds Max 7 and higher.

   

<DirectX_9_Shader>.renderBitmap UndefinedClass default: undefined -- bitmap; Render_Bitmap 

Retired. Not used in 3ds Max 7 and higher.

DirectX_9_Shader interfaces:

   

Interface:IMtlRender_Compability_MtlBase 

Properties:

Methods:

Actions:

   

Interface:IDxMaterial 

Properties:

   

<DirectX_9_Shader>.effectFilename: string : Read|Write 

Get/Set the name of the effect.

   

<DirectX_9_Shader>.softwareBitmap: bitmap : Read|Write 

Get/Set the bitmap to be used by the software rendering.

Methods:

   

<void><DirectX_9_Shader>.reloadeffect() 

Reload the effect.

   

<integer><DirectX_9_Shader>.numberofbitmaps() 

Get thenumber ofbitmaps.

   

<bitmap><DirectX_9_Shader>.geteffectbitmap <integer>index 

Get the bitmap of the specified indexed effect channel.

   

<void><DirectX_9_Shader>.seteffectbitmap <integer>index <bitmap>bitmap 

Set the indexed effect channel to the specified bitmap.

   

<integer><DirectX_9_Shader>.bitmapmappingchannel <index>index 

Set the mapping channel of the indexed bitmap.

   

<enum><DirectX_9_Shader>.bitmapusage <index>index 

   

bitmapusage enums:{#Unknown|#DiffuseMap|#BumpMap|#OpacityMap|#DisplacementMap|#LightMap} 

Get the bitmap usage.

   

<void><DirectX_9_Shader>.setmappingchannel <index>index <integer>mapChannel 

Set the mapping channel of the indexed bitmap to the integer value mapChannel.

   

<integer><DirectX_9_Shader>.getNumberOfTechniques() 

Returns the number of techniques.Available in 3ds Max 2008 and higher.

   

<string><DirectX_9_Shader>.getTechniqueName <index>Index 

Returns the name of the indexed technique.Available in 3ds Max 2008 and higher.

   

<string by value array><DirectX_9_Shader>.getTechniqueList() 

Returns the technique list.Available in 3ds Max 2008 and higher.

   

<string><DirectX_9_Shader>.getCurrentTechniqueName() 

Returns the name of the current technique.Available in 3ds Max 2008 and higher.

See Also