Architectural : Material
Architectural - superclass: material; super-superclass:MAXWrapper - 57:1 - classID: #(332471230, 1763586103)
Architectural is a material class providing simplified user interface for advanced material effects
in 3ds Max 6 and higher.
Constructor:
Architectural ...
ArchitecturalMaterial ...
Properties:
<Architectural>.bumpMap UndefinedClass default: undefined -- texmap; Bump_Map
Get/Set the Bump Map.
<Architectural>.bumpMapAmount Float default: 100.0 -- percentage; Bump_Map_Amount
Get/Set the bump map amount.
<Architectural>.bumpMapEnable BooleanClass default: true -- boolean; Bump_Map_Enable
Enable/Disable the Bump Map.
<Architectural>.colorBleed Float default: 100.0 -- animatable; percentage; Color_Bleed_Scale;
Get/Set the Color Bleeding amount.
<Architectural>.cutoutMap UndefinedClass default: undefined -- texmap; Cutout_Map
Get/Set the Cutout Map.
<Architectural>.cutoutMapAmount Float default: 100.0 -- percentage; Cutout_Map_Amount
Get/Set the cutout map amount.
<Architectural>.cutoutMapEnable BooleanClass default: true -- boolean; Cutout_Map_Enable
Enable/Disable the Cutout Map
<Architectural>.diffuse Color default: (color 150 150 150) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));
<Architectural>.diffuseColor Color default: (color 255 255 255) -- animatable; alias for diffuse; Controller Scaling: ([1,1,1] : (color 255 255 255));
Get/Set the diffuse color.
<Architectural>.diffuseMap UndefinedClass default: undefined -- texmap; Diffuse_Map
Get/Set the Diffuse Map.
<Architectural>.diffuseMapAmount Float default: 100.0 -- percentage; Diffuse_Map_Amount
Get/Set the diffuse map amount.
<Architectural>.diffuseMapEnable BooleanClass default: true -- boolean; Diffuse_Map_Enable
Enable/Disable the Diffuse Map.
<Architectural>.displacementMap UndefinedClass default: undefined -- texmap; Displacement_Map
Get/Set the Displacement Map.
<Architectural>.displacementMapAmount Float default: 100.0 -- percentage; Displacement_Map_Amount
Get/Set the displacement map amount.
<Architectural>.displacementMapEnable BooleanClass default: true -- boolean; Displacement_Map_Enabled
Enable/Disable the Displacement Map.
<Architectural>.emitLuminance BooleanClass default: false -- boolean; Emit_Luminance
Enable/Disable the Luminance Map.
<Architectural>.exposureControlInvertReflection BooleanClass default: false -- boolean
Enable/Disable Inverted Reflections in Exposure Control. NOT EXPOSED IN THE UI. Available in 3ds Max 8 and higher.
<Architectural>.exposureControlInvertRefraction BooleanClass default: false -- boolean
Enable/Disable Inverted Refractions in Exposure Control. NOT EXPOSED IN THE UI. Available in 3ds Max 8 and higher.
<Architectural>.exposureControlInvertSelfIllum BooleanClass default: false -- boolean
Enable/Disable Inverted Self Illumination in Exposure Control. NOT EXPOSED IN THE UI. Available in 3ds Max 8 and higher.
<Architectural>.noExposureControl BooleanClass default: false -- boolean
When set to true, the material will not be processed by Exposure Controls. NOT EXPOSED IN THE UI. Available in 3ds Max 8 and higher.
<Architectural>.filterMap UndefinedClass default: undefined -- texmap; Filter_Map
Get/Set the Filter Map.
<Architectural>.indirectBumpAmount Float default: 100.0 -- animatable; percentage; Indirect_Bump_Scale; Controller Scaling: (1 : 100.0);
Get/Set the Indirect Bump Amount.
<Architectural>.intensityMap UndefinedClass default: undefined -- texmap; Intensity_Map
Get/Set the intensity map.
<Architectural>.intensityMapAmount Float default: 100.0 -- percentage; Intensity_Map_Amount
Get/Set the intensity map amount.
<Architectural>.intensityMapEnable BooleanClass default: true -- boolean; Intensity_Map_Enable
When set to True , the intensity map will be used.
<Architectural>.ior Float default: 1.5 -- animatable; float
Get/Set the Index Of Refraction value.
<Architectural>.luminance Float default: 0.0 -- float
Get/Set the luminance value.
<Architectural>.luminanceMap UndefinedClass default: undefined -- texmap; Luminance_Map
Get/Set the Luminance Map.
<Architectural>.luminanceMapEnable BooleanClass default: true -- boolean; Luminance_Map_Enable
Enable/Disable the Luminance Map.
<Architectural>.mapAmounts ArrayParameter default: #(100.0, 0.0, 0.0, 0.0, 100.0, 100.0, 0.0, 100.0, 100.0) -- percent array; Map_Amounts; SubAnim
An array of all map amounts used by the material.
<Architectural>.maps ArrayParameter default: #(undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined) -- texmap array; SubAnim
An array of all maps used by the material.
<Architectural>.mapsEnables ArrayParameter default: #(true, true, true, true, true, true, true, true, true) -- bool array; Map_Enables; SubAnim
An array of all map enable switches used by the material.
<Architectural>.rawDiffuseTexture BooleanClass default: false -- boolean; Raw_Diffuse_Texture
Enable/Disable the raw diffuse texture option.
<Architectural>.reflectanceScale Float default: 100.0 -- animatable; percentage; Refllectance_Scale; Controller Scaling: (1 : 100.0);
Get/Set the reflectance scale value.
<Architectural>.sampler Integer default: 0 -- integer
Get/Set the sampler by index.
<Architectural>.samplerAdaptOn BooleanClass default: false -- boolean; Sampler_Adapt_On
Enable/Disable adaptive sampling.
<Architectural>.samplerAdaptThreshold Float default: 0.0 -- float; Sampler_Adapt_Threshold
Get/Set the sampler adaptive threshold.
<Architectural>.samplerAdvancedOptions BooleanClass default: false -- boolean; Sampler_Advanced_Options
Enable/Disable the advanced options.
<Architectural>.samplerByName String default: ""Max 2.5 Star"" -- string; Sampler_By_Name
Get/Set the the sampler by name.
<Architectural>.samplerEnable BooleanClass default: false -- boolean; Sampler_Enabler
Enable/Disable the sampler.
<Architectural>.samplerQuality Float default: 0.1 -- float; Sampler_Quality
Get/Set the sampler quality value.
<Architectural>.samplerUseGlobal BooleanClass default: true -- boolean; Use_Global_Settings
When set to true, the global sampler settings will be used.
<Architectural>.shininess Float default: 0.0 -- percentage
Get/Set the shininess value.
<Architectural>.shininessMap UndefinedClass default: undefined -- texmap; Shininess_Map
Get/Set the Shininess Map.
<Architectural>.shininessMapEnable BooleanClass default: true -- boolean; Shininess_Map_Enable
Enable/Disable the Shininess Map.
<Architectural>.subSampleTextureOn BooleanClass default: true -- boolean; Subsample_Texture_On
Enable/Disable sampling of maps.
Architectural>.supersampling Max_2_5_Star default: ReferenceTarget:Max_2_5_Star
Get/Set the Supersampler object.
<Architectural>.template String default: "User Defined" -- string
Get/Set the template by name.
<Architectural>.textureHeight Float default: 40.0 -- animatable; world units; Texture_Height
Get/Set the texture height.
<Architectural>.textureUOffset Float default: 0.0 -- animatable; world units; Texture_U_Offset
Get/Set the texture U offset.
<Architectural>.textureVOffset Float default: 0.0 -- animatable; world units; Texture_V_Offset
Get/Set the texture V offset.
<Architectural>.textureWidth Float default: 40.0 -- animatable; world units; Texture_Width
Get/Set the texture width.
<Architectural>.translucency Float default: 0.0 -- percentage
Get/Set the translucency value.
<Architectural>.translucencyEnable BooleanClass default: true -- boolean; Translucency_Enable
Enable/Disable the Transparency.
<Architectural>.translucencyMap UndefinedClass default: undefined -- texmap; Translucency_Map
Get/Set the Translucency Map.
<Architectural>.transmittanceScale Float default: 100.0 -- animatable; percentage; Transmittance_Scale; Controller Scaling: (1 : 100.0);
Get/Set the transmittance scale value.
<Architectural>.transparency Float default: 0.0 -- percentage
Get/Set the transparency value.
<Architectural>.transparencyMapEnable BooleanClass default: true -- boolean; Filter_Map_Enable
Enable/Disable the Transparency Map.
<Architectural>.twoSided BooleanClass default: false -- boolean; Two_Sided
Enable/Disable the two-sided option.
<Architectural>.UserParam0 Float default: 0.0 -- float; User_Param0
User parameter.
<Architectural>.UserParam1 Float default: 0.0 -- float; User_Param1
User parameter.
<Architectural>.useTextureSize BooleanClass default: false -- boolean; Use_Texture_Size
Enable/Disable texture size usage.
Architectural interfaces:
Interface:ExposureMaterialControl
Properties:
.noExposureControl: boolean : Read|Write
When set to true , Exposure Controls will ignore the material.
.exposureControlInvertSelfIllum: boolean : Read|Write
When set to true , Self-Illumination values from this material will be inverted.
.exposureControlInvertReflection: boolean : Read|Write
When set to true , Reflection values from this material will be inverted.
.exposureControlInvertRefraction: boolean : Read|Write
When set to true , Refraction values from this material will be inverted.
Methods:
<boolean>averageColor <&color>color [map:<texturemap>]
color is Out parameter
map default value: undefined
Returns the average color of material or of the optional texture map in the by-reference
color Out parameter. The method itself returns true on success.
<boolean>convertMaterial<material>material [replace:<boolean>]
replace default value: false
Converts the Architectural material to the supplied material by copying relevant properties.
If the optional parameter replace is set to true , replaces all occurrences of the supplied material in the scene and the Material
Editor with the Architectural material. Returns true on success.