Bricks__3dsmax : textureMap

Bricks__3dsmax : textureMap {7773161f,8203a457} 

   

Constructors:

Class instances not creatable by MAXScript 

   

Alias:

max_Bricks 

   

Properties:

<Bricks__3dsmax>.Parameters : paramBlock2 

   

<Bricks__3dsmax>.ExtraParameters : paramBlock2 

   

<Bricks__3dsmax>.MortarColor : fRGBA color 

   

<Bricks__3dsmax>.BrickColor : fRGBA color 

   

<Bricks__3dsmax>.HorizontalCount : float 

   

<Bricks__3dsmax>.VerticalCount : float 

   

<Bricks__3dsmax>.ColorVariance : float 

   

<Bricks__3dsmax>.VerticalGap : float 

   

<Bricks__3dsmax>.HorizontalGap : float 

   

<Bricks__3dsmax>.LineShift : float 

   

<Bricks__3dsmax>.RandomShift : float 

   

<Bricks__3dsmax>.Holes : integer 

   

<Bricks__3dsmax>.RandomSeed : integer 

   

<Bricks__3dsmax>.LockGapSymmetry : integer 

   

<Bricks__3dsmax>.FadeVariance : float 

   

<Bricks__3dsmax>.EdgeRoughness : float 

   

<Bricks__3dsmax>.ShowTextureSwatches : boolean 

   

<Bricks__3dsmax>.UseRowEdit : boolean 

   

<Bricks__3dsmax>.UseColumnEdit : boolean 

   

<Bricks__3dsmax>.ChangeRow : float 

   

<Bricks__3dsmax>.ChangeColumn : float 

   

<Bricks__3dsmax>.PerColumn : integer 

   

<Bricks__3dsmax>.PerRow : integer 

   

<Bricks__3dsmax>.BrickType : integer 

   

<Bricks__3dsmax>.Coords : maxObject 

   

<Bricks__3dsmax>.MortarMap : texturemap 

   

<Bricks__3dsmax>.BrickMap : texturemap 

   

<Bricks__3dsmax>.MortarMapEnabled : boolean 

   

<Bricks__3dsmax>.BrickMapEnabled : boolean 

   

<Bricks__3dsmax>.GBufferID : integer 

   

<Bricks__3dsmax>.Connection_struct__0000__Parameters : paramBlock2 

   

<Bricks__3dsmax>.Connection_struct__0001__ExtraParameters : paramBlock2 

   

<Bricks__3dsmax>.MortarColor_connected : boolean 

   

<Bricks__3dsmax>.MortarColor_shader : texturemap 

   

<Bricks__3dsmax>.MortarColor_paramName : string 

   

<Bricks__3dsmax>.BrickColor_connected : boolean 

   

<Bricks__3dsmax>.BrickColor_shader : texturemap 

   

<Bricks__3dsmax>.BrickColor_paramName : string 

   

<Bricks__3dsmax>.HorizontalCount_connected : boolean 

   

<Bricks__3dsmax>.HorizontalCount_shader : texturemap 

   

<Bricks__3dsmax>.HorizontalCount_paramName : string 

   

<Bricks__3dsmax>.VerticalCount_connected : boolean 

   

<Bricks__3dsmax>.VerticalCount_shader : texturemap 

   

<Bricks__3dsmax>.VerticalCount_paramName : string 

   

<Bricks__3dsmax>.ColorVariance_connected : boolean 

   

<Bricks__3dsmax>.ColorVariance_shader : texturemap 

   

<Bricks__3dsmax>.ColorVariance_paramName : string 

   

<Bricks__3dsmax>.VerticalGap_connected : boolean 

   

<Bricks__3dsmax>.VerticalGap_shader : texturemap 

   

<Bricks__3dsmax>.VerticalGap_paramName : string 

   

<Bricks__3dsmax>.HorizontalGap_connected : boolean 

   

<Bricks__3dsmax>.HorizontalGap_shader : texturemap 

   

<Bricks__3dsmax>.HorizontalGap_paramName : string 

   

<Bricks__3dsmax>.LineShift_connected : boolean 

   

<Bricks__3dsmax>.LineShift_shader : texturemap 

   

<Bricks__3dsmax>.LineShift_paramName : string 

   

<Bricks__3dsmax>.RandomShift_connected : boolean 

   

<Bricks__3dsmax>.RandomShift_shader : texturemap 

   

<Bricks__3dsmax>.RandomShift_paramName : string 

   

<Bricks__3dsmax>.Holes_connected : boolean 

   

<Bricks__3dsmax>.Holes_shader : texturemap 

   

<Bricks__3dsmax>.Holes_paramName : string 

   

<Bricks__3dsmax>.RandomSeed_connected : boolean 

   

<Bricks__3dsmax>.RandomSeed_shader : texturemap 

   

<Bricks__3dsmax>.RandomSeed_paramName : string 

   

<Bricks__3dsmax>.LockGapSymmetry_connected : boolean 

   

<Bricks__3dsmax>.LockGapSymmetry_shader : texturemap 

   

<Bricks__3dsmax>.LockGapSymmetry_paramName : string 

   

<Bricks__3dsmax>.FadeVariance_connected : boolean 

   

<Bricks__3dsmax>.FadeVariance_shader : texturemap 

   

<Bricks__3dsmax>.FadeVariance_paramName : string 

   

<Bricks__3dsmax>.EdgeRoughness_connected : boolean 

   

<Bricks__3dsmax>.EdgeRoughness_shader : texturemap 

   

<Bricks__3dsmax>.EdgeRoughness_paramName : string 

   

<Bricks__3dsmax>.ShowTextureSwatches_connected : boolean 

   

<Bricks__3dsmax>.ShowTextureSwatches_shader : texturemap 

   

<Bricks__3dsmax>.ShowTextureSwatches_paramName : string 

   

<Bricks__3dsmax>.UseRowEdit_connected : boolean 

   

<Bricks__3dsmax>.UseRowEdit_shader : texturemap 

   

<Bricks__3dsmax>.UseRowEdit_paramName : string 

   

<Bricks__3dsmax>.UseColumnEdit_connected : boolean 

   

<Bricks__3dsmax>.UseColumnEdit_shader : texturemap 

   

<Bricks__3dsmax>.UseColumnEdit_paramName : string 

   

<Bricks__3dsmax>.ChangeRow_connected : boolean 

   

<Bricks__3dsmax>.ChangeRow_shader : texturemap 

   

<Bricks__3dsmax>.ChangeRow_paramName : string 

   

<Bricks__3dsmax>.ChangeColumn_connected : boolean 

   

<Bricks__3dsmax>.ChangeColumn_shader : texturemap 

   

<Bricks__3dsmax>.ChangeColumn_paramName : string 

   

<Bricks__3dsmax>.PerColumn_connected : boolean 

   

<Bricks__3dsmax>.PerColumn_shader : texturemap 

   

<Bricks__3dsmax>.PerColumn_paramName : string 

   

<Bricks__3dsmax>.PerRow_connected : boolean 

   

<Bricks__3dsmax>.PerRow_shader : texturemap 

   

<Bricks__3dsmax>.PerRow_paramName : string 

   

<Bricks__3dsmax>.BrickType_connected : boolean 

   

<Bricks__3dsmax>.BrickType_shader : texturemap 

   

<Bricks__3dsmax>.BrickType_paramName : string 

   

<Bricks__3dsmax>.MortarMapEnabled_connected : boolean 

   

<Bricks__3dsmax>.MortarMapEnabled_shader : texturemap 

   

<Bricks__3dsmax>.MortarMapEnabled_paramName : string 

   

<Bricks__3dsmax>.BrickMapEnabled_connected : boolean 

   

<Bricks__3dsmax>.BrickMapEnabled_shader : texturemap 

   

<Bricks__3dsmax>.BrickMapEnabled_paramName : string 

   

<Bricks__3dsmax>.GBufferID_connected : boolean 

   

<Bricks__3dsmax>.GBufferID_shader : texturemap 

   

<Bricks__3dsmax>.GBufferID_paramName : string 

   

<Bricks__3dsmax>.TheList : maxObject array 

   

<Bricks__3dsmax>.Shader_Version : integer 

   

Bricks__3dsmax interfaces:

Interface: IMtlRender_Compability_MtlBase 

Properties:

Methods:

Actions: