<Volume_Light__3dsmax>.ExtraParameters : paramBlock2
<Volume_Light__3dsmax>.Color : fRGBA color
<Volume_Light__3dsmax>.Density : float
<Volume_Light__3dsmax>.Maximum : float
<Volume_Light__3dsmax>.Minimum : float
<Volume_Light__3dsmax>.Scale : float
<Volume_Light__3dsmax>.Shift : float
<Volume_Light__3dsmax>.Noise : boolean
<Volume_Light__3dsmax>.Start : float
<Volume_Light__3dsmax>.End : float
<Volume_Light__3dsmax>.Filter : integer
<Volume_Light__3dsmax>.NoiseAmount : float
<Volume_Light__3dsmax>.WindDirection : integer
<Volume_Light__3dsmax>.WindStrength : float
<Volume_Light__3dsmax>.Phase : float
<Volume_Light__3dsmax>.Samples : integer
<Volume_Light__3dsmax>.AutoSample : boolean
<Volume_Light__3dsmax>.Exponential : integer
<Volume_Light__3dsmax>.NoiseType : integer
<Volume_Light__3dsmax>.Invert : boolean
<Volume_Light__3dsmax>.Levels : float
<Volume_Light__3dsmax>.MinimumThreshold : float
<Volume_Light__3dsmax>.MaximumThreshold : float
<Volume_Light__3dsmax>.UseLightSpace : boolean
<Volume_Light__3dsmax>.AttenuationColor : fRGBA color
<Volume_Light__3dsmax>.UseAttenuation : boolean
<Volume_Light__3dsmax>.AttenuationMultiplier : float
<Volume_Light__3dsmax>.Animated : boolean
<Volume_Light__3dsmax>.Active : boolean
<Volume_Light__3dsmax>.LightNodes : node array
<Volume_Light__3dsmax>.Connection_struct__0000__Parameters : paramBlock2
<Volume_Light__3dsmax>.Connection_struct__0001__ExtraParameters : paramBlock2
<Volume_Light__3dsmax>.Color_connected : boolean
<Volume_Light__3dsmax>.Color_shader : texturemap
<Volume_Light__3dsmax>.Color_paramName : string
<Volume_Light__3dsmax>.Density_connected : boolean
<Volume_Light__3dsmax>.Density_shader : texturemap
<Volume_Light__3dsmax>.Density_paramName : string
<Volume_Light__3dsmax>.Maximum_connected : boolean
<Volume_Light__3dsmax>.Maximum_shader : texturemap
<Volume_Light__3dsmax>.Maximum_paramName : string
<Volume_Light__3dsmax>.Minimum_connected : boolean
<Volume_Light__3dsmax>.Minimum_shader : texturemap
<Volume_Light__3dsmax>.Minimum_paramName : string
<Volume_Light__3dsmax>.Scale_connected : boolean
<Volume_Light__3dsmax>.Scale_shader : texturemap
<Volume_Light__3dsmax>.Scale_paramName : string
<Volume_Light__3dsmax>.Shift_connected : boolean
<Volume_Light__3dsmax>.Shift_shader : texturemap
<Volume_Light__3dsmax>.Shift_paramName : string
<Volume_Light__3dsmax>.Noise_connected : boolean
<Volume_Light__3dsmax>.Noise_shader : texturemap
<Volume_Light__3dsmax>.Noise_paramName : string
<Volume_Light__3dsmax>.Start_connected : boolean
<Volume_Light__3dsmax>.Start_shader : texturemap
<Volume_Light__3dsmax>.Start_paramName : string
<Volume_Light__3dsmax>.End_connected : boolean
<Volume_Light__3dsmax>.End_shader : texturemap
<Volume_Light__3dsmax>.End_paramName : string
<Volume_Light__3dsmax>.Filter_connected : boolean
<Volume_Light__3dsmax>.Filter_shader : texturemap
<Volume_Light__3dsmax>.Filter_paramName : string
<Volume_Light__3dsmax>.NoiseAmount_connected : boolean
<Volume_Light__3dsmax>.NoiseAmount_shader : texturemap
<Volume_Light__3dsmax>.NoiseAmount_paramName : string
<Volume_Light__3dsmax>.WindDirection_connected : boolean
<Volume_Light__3dsmax>.WindDirection_shader : texturemap
<Volume_Light__3dsmax>.WindDirection_paramName : string
<Volume_Light__3dsmax>.WindStrength_connected : boolean
<Volume_Light__3dsmax>.WindStrength_shader : texturemap
<Volume_Light__3dsmax>.WindStrength_paramName : string
<Volume_Light__3dsmax>.Phase_connected : boolean
<Volume_Light__3dsmax>.Phase_shader : texturemap
<Volume_Light__3dsmax>.Phase_paramName : string
<Volume_Light__3dsmax>.Samples_connected : boolean
<Volume_Light__3dsmax>.Samples_shader : texturemap
<Volume_Light__3dsmax>.Samples_paramName : string
<Volume_Light__3dsmax>.AutoSample_connected : boolean
<Volume_Light__3dsmax>.AutoSample_shader : texturemap
<Volume_Light__3dsmax>.AutoSample_paramName : string
<Volume_Light__3dsmax>.Exponential_connected : boolean
<Volume_Light__3dsmax>.Exponential_shader : texturemap
<Volume_Light__3dsmax>.Exponential_paramName : string
<Volume_Light__3dsmax>.NoiseType_connected : boolean
<Volume_Light__3dsmax>.NoiseType_shader : texturemap
<Volume_Light__3dsmax>.NoiseType_paramName : string
<Volume_Light__3dsmax>.Invert_connected : boolean
<Volume_Light__3dsmax>.Invert_shader : texturemap
<Volume_Light__3dsmax>.Invert_paramName : string
<Volume_Light__3dsmax>.Levels_connected : boolean
<Volume_Light__3dsmax>.Levels_shader : texturemap
<Volume_Light__3dsmax>.Levels_paramName : string
<Volume_Light__3dsmax>.MinimumThreshold_connected : boolean
<Volume_Light__3dsmax>.MinimumThreshold_shader : texturemap
<Volume_Light__3dsmax>.MinimumThreshold_paramName : string
<Volume_Light__3dsmax>.MaximumThreshold_connected : boolean
<Volume_Light__3dsmax>.MaximumThreshold_shader : texturemap
<Volume_Light__3dsmax>.MaximumThreshold_paramName : string
<Volume_Light__3dsmax>.UseLightSpace_connected : boolean
<Volume_Light__3dsmax>.UseLightSpace_shader : texturemap
<Volume_Light__3dsmax>.UseLightSpace_paramName : string
<Volume_Light__3dsmax>.AttenuationColor_connected : boolean
<Volume_Light__3dsmax>.AttenuationColor_shader : texturemap
<Volume_Light__3dsmax>.AttenuationColor_paramName : string
<Volume_Light__3dsmax>.UseAttenuation_connected : boolean
<Volume_Light__3dsmax>.UseAttenuation_shader : texturemap
<Volume_Light__3dsmax>.UseAttenuation_paramName : string
<Volume_Light__3dsmax>.AttenuationMultiplier_connected : boolean
<Volume_Light__3dsmax>.AttenuationMultiplier_shader : texturemap
<Volume_Light__3dsmax>.AttenuationMultiplier_paramName : string
<Volume_Light__3dsmax>.Animated_connected : boolean
<Volume_Light__3dsmax>.Animated_shader : texturemap
<Volume_Light__3dsmax>.Animated_paramName : string
<Volume_Light__3dsmax>.Active_connected : boolean
<Volume_Light__3dsmax>.Active_shader : texturemap
<Volume_Light__3dsmax>.Active_paramName : string
<Volume_Light__3dsmax>.TheList : maxObject array
<Volume_Light__3dsmax>.Shader_Version : integer