Water_Surface__lume - superclass: textureMap; super-superclass:material - 26:0 - classID: #(2004031007, -1202415786)
<Water_Surface__lume>.Index_Of_Refraction_connected BooleanClass default: false -- boolean
<Water_Surface__lume>.Index_Of_Refraction_paramName UndefinedClass default: undefined -- string
<Water_Surface__lume>.Index_Of_Refraction_shader UndefinedClass default: undefined -- texturemap
<Water_Surface__lume>.Looking_Into_Water BooleanClass default: true -- animatable; boolean
<Water_Surface__lume>.Looking_Into_Water_connected BooleanClass default: false -- boolean
<Water_Surface__lume>.Looking_Into_Water_paramName UndefinedClass default: undefined -- string
<Water_Surface__lume>.Looking_Into_Water_shader UndefinedClass default: undefined -- texturemap
<Water_Surface__lume>.Looking_Out_of_Water BooleanClass default: false -- animatable; boolean
<Water_Surface__lume>.Looking_Out_of_Water_connected BooleanClass default: false -- boolean
<Water_Surface__lume>.Looking_Out_of_Water_paramName UndefinedClass default: undefined -- string
<Water_Surface__lume>.Looking_Out_of_Water_shader UndefinedClass default: undefined -- texturemap
<Water_Surface__lume>.Stain_Underneath BooleanClass default: true -- animatable; boolean
<Water_Surface__lume>.Stain_Underneath_connected BooleanClass default: false -- boolean
<Water_Surface__lume>.Stain_Underneath_paramName UndefinedClass default: undefined -- string
<Water_Surface__lume>.Stain_Underneath_shader UndefinedClass default: undefined -- texturemap
<Water_Surface__lume>.Surface_Material Color default: (color 76.5 76.5 76.5) -- animatable; fRGBA color
<Water_Surface__lume>.Surface_Material_connected BooleanClass default: false -- boolean
<Water_Surface__lume>.Surface_Material_paramName UndefinedClass default: undefined -- string
<Water_Surface__lume>.Surface_Material_shader UndefinedClass default: undefined -- texturemap
<Water_Surface__lume>.transparency Color default: (color 127.5 127.5 127.5) -- animatable; fRGBA color
<Water_Surface__lume>.Transparency_connected BooleanClass default: false -- boolean
<Water_Surface__lume>.Transparency_paramName UndefinedClass default: undefined -- string;
<Water_Surface__lume>.Transparency_shader UndefinedClass default: undefined -- texturemap