<Thin_Wall_Refraction__3dsmax>.ExtraParameters : paramBlock2
<Thin_Wall_Refraction__3dsmax>.Blur : float
<Thin_Wall_Refraction__3dsmax>.ThicknessOffset : float
<Thin_Wall_Refraction__3dsmax>.BumpMapEffect : float
<Thin_Wall_Refraction__3dsmax>.ApplyBlur : boolean
<Thin_Wall_Refraction__3dsmax>.NthFrame : integer
<Thin_Wall_Refraction__3dsmax>.UseEnviroment : boolean
<Thin_Wall_Refraction__3dsmax>.Frame : integer
<Thin_Wall_Refraction__3dsmax>.GBufferID : integer
<Thin_Wall_Refraction__3dsmax>.Connection_struct__0000__Parameters : paramBlock2
<Thin_Wall_Refraction__3dsmax>.Connection_struct__0001__ExtraParameters : paramBlock2
<Thin_Wall_Refraction__3dsmax>.Blur_connected : boolean
<Thin_Wall_Refraction__3dsmax>.Blur_shader : texturemap
<Thin_Wall_Refraction__3dsmax>.Blur_paramName : string
<Thin_Wall_Refraction__3dsmax>.ThicknessOffset_connected : boolean
<Thin_Wall_Refraction__3dsmax>.ThicknessOffset_shader : texturemap
<Thin_Wall_Refraction__3dsmax>.ThicknessOffset_paramName : string
<Thin_Wall_Refraction__3dsmax>.BumpMapEffect_connected : boolean
<Thin_Wall_Refraction__3dsmax>.BumpMapEffect_shader : texturemap
<Thin_Wall_Refraction__3dsmax>.BumpMapEffect_paramName : string
<Thin_Wall_Refraction__3dsmax>.ApplyBlur_connected : boolean
<Thin_Wall_Refraction__3dsmax>.ApplyBlur_shader : texturemap
<Thin_Wall_Refraction__3dsmax>.ApplyBlur_paramName : string
<Thin_Wall_Refraction__3dsmax>.NthFrame_connected : boolean
<Thin_Wall_Refraction__3dsmax>.NthFrame_shader : texturemap
<Thin_Wall_Refraction__3dsmax>.NthFrame_paramName : string
<Thin_Wall_Refraction__3dsmax>.UseEnviroment_connected : boolean
<Thin_Wall_Refraction__3dsmax>.UseEnviroment_shader : texturemap
<Thin_Wall_Refraction__3dsmax>.UseEnviroment_paramName : string
<Thin_Wall_Refraction__3dsmax>.Frame_connected : boolean
<Thin_Wall_Refraction__3dsmax>.Frame_shader : texturemap
<Thin_Wall_Refraction__3dsmax>.Frame_paramName : string
<Thin_Wall_Refraction__3dsmax>.GBufferID_connected : boolean
<Thin_Wall_Refraction__3dsmax>.GBufferID_shader : texturemap
<Thin_Wall_Refraction__3dsmax>.GBufferID_paramName : string
<Thin_Wall_Refraction__3dsmax>.TheList : maxObject array
<Thin_Wall_Refraction__3dsmax>.Shader_Version : integer