Value > MAXWrapper > Modifier > Extrude |
The number of segments that will be created in the extruded object.
When on, generates a flat surface over the start of the extruded object.
When on, generates a flat surface over the end of the extruded object.
0-Morph (Arranges cap faces in a predictable, repeatable pattern, which is necessary for creating morph targets. Morph capping can generate long, thin faces that don’d t render or deform as well as grid capping. Use morph capping primarily if you’re extruding multiple morph targets.)
1-Grid (Arranges cap faces in a square grid trimmed at the shape boundaries. This method produces a surface of evenly sized faces that can be deformed easily by other modifiers. When you choose the Grid capping option, the grid lines are hidden edges rather than visible edges.)
0-Patch (Produces an object that you can collapse to a patch object.)
1-Mesh (Produces an object that you can collapse to a mesh object.)
2-NURBS (Produces an object that you can collapse to a NURBS surface.)
When on, assigns different material IDs to the sides and the caps of the extruded object.
Specifically, the sides receive ID 3, and the caps receive IDs 1 and 2.
When on, the software uses the material ID values assigned to segments in the modified object.
When on, applies smoothing to the extruded shape.
Creates the extruded object with mapping coordinates already applied.
When Generate Mapping Coordinates is turned on, additional mapping coordinates are applied to the end caps placing a single 1 x 1 tile on each cap.
Enables/disables the real-world map size option.