Conversion_Float_To_Color - superclass: textureMap; super-superclass:material - 10:2 - classID: #(2004031007, 1342079829)
This is a multiple-output MetaSL shader which performs Float to Color conversion. Available in 3ds Max 2011 and higher.
<Conversion_Float_To_Color>.'#Shader_Version'
<Conversion_Float_To_Color>.'#numInputs'
<Conversion_Float_To_Color>.Connection_struct__0000__Conversion_float_to_color UndefinedClass default: undefined -- paramBlock2
<Conversion_Float_To_Color>.Conversion_float_to_color UndefinedClass default: undefined -- paramBlock2
<Conversion_Float_To_Color>.numIMultipleOutputChannels Integer default: 1 -- integer;
<Conversion_Float_To_Color>.scalar Float default: 1.0 -- animatable; float
<Conversion_Float_To_Color>.scalar_connected BooleanClass default: false -- boolean
<Conversion_Float_To_Color>.scalar_paramName UndefinedClass default: undefined -- string;
<Conversion_Float_To_Color>.scalar_shader UndefinedClass default: undefined -- texturemap
<bool>SetOutputToInput <index>input_index <maxObject>output_rtarg <index>output_index
<maxObject>GetOutputRefTargetFromInput <index>input_index
<index>GetOutputIndexFromInput <index>input_index
<bool>CanAssignOutputToInput <index>input_index <maxObject>output_rtarg <index>output_index
<TSTR by value>GetInputName <index>input_index