<Speckle__3dsmax>.ExtraParameters : paramBlock2
<Speckle__3dsmax>.Size : float
<Speckle__3dsmax>.Color1 : fRGBA color
<Speckle__3dsmax>.Color2 : fRGBA color
<Speckle__3dsmax>.Map1 : texturemap
<Speckle__3dsmax>.Map2 : texturemap
<Speckle__3dsmax>.Map1On : boolean
<Speckle__3dsmax>.Map2On : boolean
<Speckle__3dsmax>.Coords : maxObject
<Speckle__3dsmax>.GBufferID : integer
<Speckle__3dsmax>.Connection_struct__0000__Parameters : paramBlock2
<Speckle__3dsmax>.Connection_struct__0001__ExtraParameters : paramBlock2
<Speckle__3dsmax>.Size_connected : boolean
<Speckle__3dsmax>.Size_shader : texturemap
<Speckle__3dsmax>.Size_paramName : string
<Speckle__3dsmax>.Color1_connected : boolean
<Speckle__3dsmax>.Color1_shader : texturemap
<Speckle__3dsmax>.Color1_paramName : string
<Speckle__3dsmax>.Color2_connected : boolean
<Speckle__3dsmax>.Color2_shader : texturemap
<Speckle__3dsmax>.Color2_paramName : string
<Speckle__3dsmax>.Map1On_connected : boolean
<Speckle__3dsmax>.Map1On_shader : texturemap
<Speckle__3dsmax>.Map1On_paramName : string
<Speckle__3dsmax>.Map2On_connected : boolean
<Speckle__3dsmax>.Map2On_shader : texturemap
<Speckle__3dsmax>.Map2On_paramName : string
<Speckle__3dsmax>.GBufferID_connected : boolean
<Speckle__3dsmax>.GBufferID_shader : texturemap
<Speckle__3dsmax>.GBufferID_paramName : string
<Speckle__3dsmax>.TheList : maxObject array
<Speckle__3dsmax>.Shader_Version : integer