IKControl : Matrix3Controller

IKControl : Matrix3Controller {e6f5815,717f99a4} 

Value > MAXWrapper > Matrix3Controller > IKControl

 

   

Animation Controllers - Quick Navigation

Constructor

Class instances not creatable by MAXScript 

   

Properties

.PosXActive (Position_X_Active) : boolean 

   

.PosXLLimited (Position_X_Lower_Limited) : boolean 

   

.PosXULimited (Position_X_Upper_Limited) : boolean 

   

.PosXLimited (Position_X_Limited) : boolean 

   

.PosXLLimit (Position_X_Lower_Limit) : world units 

   

.PosXULimit (Position_X_Upper_Limit) : world units 

   

.PosYActive (Position_Y_Active) : boolean 

   

.PosYLLimited (Position_Y_Lower_Limited) : boolean 

   

.PosYULimited (Position_Y_Upper_Limited) : boolean 

   

.PosYLimited (Position_Y_Limited) : boolean 

   

.PosYLLimit (Position_Y_Lower_Limit) : world units 

   

.PosYULimit (Position_Y_Upper_Limit) : world units 

   

.PosZActive (Position_Z_Active) : boolean 

   

.PosZLLimited (Position_Z_Lower_Limited) : boolean 

   

.PosZULimited (Position_Z_Upper_Limited) : boolean 

   

.PosZLimited (Position_Z_Limited) : boolean 

   

.PosZLLimit (Position_Z_Lower_Limit) : world units 

   

.PosZULimit (Position_Z_Upper_Limit) : world units 

   

.RotXActive (Rotation_X_Active) : boolean 

   

.RotXLLimited (Rotation_X_Lower_Limited) : boolean 

   

.RotXULimited (Rotation_X_Upper_Limited) : boolean 

   

.RotXLimited (Rotation_X_Limited) : boolean 

   

.RotXLLimit (Rotation_X_Lower_Limit) : angle 

   

.RotXULimit (Rotation_X_Upper_Limit) : angle 

   

.RotYActive (Rotation_Y_Active) : boolean 

   

.RotYLLimited (Rotation_Y_Lower_Limited) : boolean 

   

.RotYULimited (Rotation_Y_Upper_Limited) : boolean 

   

.RotYLimited (Rotation_Y_Limited) : boolean 

   

.RotYLLimit (Rotation_Y_Lower_Limit) : angle 

   

.RotYULimit (Rotation_Y_Upper_Limit) : angle 

   

.RotZActive (Rotation_Z_Active) : boolean 

   

.RotZLLimited (Rotation_Z_Lower_Limited) : boolean 

   

.RotZULimited (Rotation_Z_Upper_Limited) : boolean 

   

.RotZLimited (Rotation_Z_Limited) : boolean 

   

.RotZLLimit (Rotation_Z_Lower_Limit) : angle 

   

.RotZULimit (Rotation_Z_Upper_Limit) : angle 

   

.PrefPosX (Preferred_Position_X) : float 

   

.PrefPosY (Preferred_Position_Y) : float 

   

.PrefPosZ (Preferred_Position_Z) : float 

   

.PrefXAngle (Preferred_Rotation_X) : angle 

   

.PrefYAngle (Preferred_Rotation_Y) : angle 

   

.PrefZAngle (Preferred_Rotation_Z) : angle 

   

See Also