<ColorCorrection__3dsmax>.ExtraParameters : paramBlock2
<ColorCorrection__3dsmax>.color : fRGBA color
<ColorCorrection__3dsmax>.map : texturemap
<ColorCorrection__3dsmax>.rewireR : integer
<ColorCorrection__3dsmax>.rewireG : integer
<ColorCorrection__3dsmax>.rewireB : integer
<ColorCorrection__3dsmax>.rewireA : integer
<ColorCorrection__3dsmax>.hueShift : float
<ColorCorrection__3dsmax>.saturation : float
<ColorCorrection__3dsmax>.tint : fRGBA color
<ColorCorrection__3dsmax>.tintStrength : float
<ColorCorrection__3dsmax>.lightnessMode : integer
<ColorCorrection__3dsmax>.contrast : float
<ColorCorrection__3dsmax>.brightness : float
<ColorCorrection__3dsmax>.exposureMode : integer
<ColorCorrection__3dsmax>.enableR : boolean
<ColorCorrection__3dsmax>.enableG : boolean
<ColorCorrection__3dsmax>.enableB : boolean
<ColorCorrection__3dsmax>.gainRGB : float
<ColorCorrection__3dsmax>.gainR : float
<ColorCorrection__3dsmax>.gainG : float
<ColorCorrection__3dsmax>.gainB : float
<ColorCorrection__3dsmax>.gammaRGB : float
<ColorCorrection__3dsmax>.gammaR : float
<ColorCorrection__3dsmax>.gammaG : float
<ColorCorrection__3dsmax>.gammaB : float
<ColorCorrection__3dsmax>.pivotRGB : float
<ColorCorrection__3dsmax>.pivotR : float
<ColorCorrection__3dsmax>.pivotG : float
<ColorCorrection__3dsmax>.pivotB : float
<ColorCorrection__3dsmax>.liftRGB : float
<ColorCorrection__3dsmax>.liftR : float
<ColorCorrection__3dsmax>.liftG : float
<ColorCorrection__3dsmax>.liftB : float
<ColorCorrection__3dsmax>.printerLights : float
<ColorCorrection__3dsmax>.GBufferID : integer
<ColorCorrection__3dsmax>.Connection_struct__0000__Parameters : paramBlock2
<ColorCorrection__3dsmax>.Connection_struct__0001__ExtraParameters : paramBlock2
<ColorCorrection__3dsmax>.color_connected : boolean
<ColorCorrection__3dsmax>.color_shader : texturemap
<ColorCorrection__3dsmax>.color_paramName : string
<ColorCorrection__3dsmax>.rewireR_connected : boolean
<ColorCorrection__3dsmax>.rewireR_shader : texturemap
<ColorCorrection__3dsmax>.rewireR_paramName : string
<ColorCorrection__3dsmax>.rewireG_connected : boolean
<ColorCorrection__3dsmax>.rewireG_shader : texturemap
<ColorCorrection__3dsmax>.rewireG_paramName : string
<ColorCorrection__3dsmax>.rewireB_connected : boolean
<ColorCorrection__3dsmax>.rewireB_shader : texturemap
<ColorCorrection__3dsmax>.rewireB_paramName : string
<ColorCorrection__3dsmax>.rewireA_connected : boolean
<ColorCorrection__3dsmax>.rewireA_shader : texturemap
<ColorCorrection__3dsmax>.rewireA_paramName : string
<ColorCorrection__3dsmax>.hueShift_connected : boolean
<ColorCorrection__3dsmax>.hueShift_shader : texturemap
<ColorCorrection__3dsmax>.hueShift_paramName : string
<ColorCorrection__3dsmax>.saturation_connected : boolean
<ColorCorrection__3dsmax>.saturation_shader : texturemap
<ColorCorrection__3dsmax>.saturation_paramName : string
<ColorCorrection__3dsmax>.tint_connected : boolean
<ColorCorrection__3dsmax>.tint_shader : texturemap
<ColorCorrection__3dsmax>.tint_paramName : string
<ColorCorrection__3dsmax>.tintStrength_connected : boolean
<ColorCorrection__3dsmax>.tintStrength_shader : texturemap
<ColorCorrection__3dsmax>.tintStrength_paramName : string
<ColorCorrection__3dsmax>.lightnessMode_connected : boolean
<ColorCorrection__3dsmax>.lightnessMode_shader : texturemap
<ColorCorrection__3dsmax>.lightnessMode_paramName : string
<ColorCorrection__3dsmax>.contrast_connected : boolean
<ColorCorrection__3dsmax>.contrast_shader : texturemap
<ColorCorrection__3dsmax>.contrast_paramName : string
<ColorCorrection__3dsmax>.brightness_connected : boolean
<ColorCorrection__3dsmax>.brightness_shader : texturemap
<ColorCorrection__3dsmax>.brightness_paramName : string
<ColorCorrection__3dsmax>.exposureMode_connected : boolean
<ColorCorrection__3dsmax>.exposureMode_shader : texturemap
<ColorCorrection__3dsmax>.exposureMode_paramName : string
<ColorCorrection__3dsmax>.enableR_connected : boolean
<ColorCorrection__3dsmax>.enableR_shader : texturemap
<ColorCorrection__3dsmax>.enableR_paramName : string
<ColorCorrection__3dsmax>.enableG_connected : boolean
<ColorCorrection__3dsmax>.enableG_shader : texturemap
<ColorCorrection__3dsmax>.enableG_paramName : string
<ColorCorrection__3dsmax>.enableB_connected : boolean
<ColorCorrection__3dsmax>.enableB_shader : texturemap
<ColorCorrection__3dsmax>.enableB_paramName : string
<ColorCorrection__3dsmax>.gainRGB_connected : boolean
<ColorCorrection__3dsmax>.gainRGB_shader : texturemap
<ColorCorrection__3dsmax>.gainRGB_paramName : string
<ColorCorrection__3dsmax>.gainR_connected : boolean
<ColorCorrection__3dsmax>.gainR_shader : texturemap
<ColorCorrection__3dsmax>.gainR_paramName : string
<ColorCorrection__3dsmax>.gainG_connected : boolean
<ColorCorrection__3dsmax>.gainG_shader : texturemap
<ColorCorrection__3dsmax>.gainG_paramName : string
<ColorCorrection__3dsmax>.gainB_connected : boolean
<ColorCorrection__3dsmax>.gainB_shader : texturemap
<ColorCorrection__3dsmax>.gainB_paramName : string
<ColorCorrection__3dsmax>.gammaRGB_connected : boolean
<ColorCorrection__3dsmax>.gammaRGB_shader : texturemap
<ColorCorrection__3dsmax>.gammaRGB_paramName : string
<ColorCorrection__3dsmax>.gammaR_connected : boolean
<ColorCorrection__3dsmax>.gammaR_shader : texturemap
<ColorCorrection__3dsmax>.gammaR_paramName : string
<ColorCorrection__3dsmax>.gammaG_connected : boolean
<ColorCorrection__3dsmax>.gammaG_shader : texturemap
<ColorCorrection__3dsmax>.gammaG_paramName : string
<ColorCorrection__3dsmax>.gammaB_connected : boolean
<ColorCorrection__3dsmax>.gammaB_shader : texturemap
<ColorCorrection__3dsmax>.gammaB_paramName : string
<ColorCorrection__3dsmax>.pivotRGB_connected : boolean
<ColorCorrection__3dsmax>.pivotRGB_shader : texturemap
<ColorCorrection__3dsmax>.pivotRGB_paramName : string
<ColorCorrection__3dsmax>.pivotR_connected : boolean
<ColorCorrection__3dsmax>.pivotR_shader : texturemap
<ColorCorrection__3dsmax>.pivotR_paramName : string
<ColorCorrection__3dsmax>.pivotG_connected : boolean
<ColorCorrection__3dsmax>.pivotG_shader : texturemap
<ColorCorrection__3dsmax>.pivotG_paramName : string
<ColorCorrection__3dsmax>.pivotB_connected : boolean
<ColorCorrection__3dsmax>.pivotB_shader : texturemap
<ColorCorrection__3dsmax>.pivotB_paramName : string
<ColorCorrection__3dsmax>.liftRGB_connected : boolean
<ColorCorrection__3dsmax>.liftRGB_shader : texturemap
<ColorCorrection__3dsmax>.liftRGB_paramName : string
<ColorCorrection__3dsmax>.liftR_connected : boolean
<ColorCorrection__3dsmax>.liftR_shader : texturemap
<ColorCorrection__3dsmax>.liftR_paramName : string
<ColorCorrection__3dsmax>.liftG_connected : boolean
<ColorCorrection__3dsmax>.liftG_shader : texturemap
<ColorCorrection__3dsmax>.liftG_paramName : string
<ColorCorrection__3dsmax>.liftB_connected : boolean
<ColorCorrection__3dsmax>.liftB_shader : texturemap
<ColorCorrection__3dsmax>.liftB_paramName : string
<ColorCorrection__3dsmax>.printerLights_connected : boolean
<ColorCorrection__3dsmax>.printerLights_shader : texturemap
<ColorCorrection__3dsmax>.printerLights_paramName : string
<ColorCorrection__3dsmax>.GBufferID_connected : boolean
<ColorCorrection__3dsmax>.GBufferID_shader : texturemap
<ColorCorrection__3dsmax>.GBufferID_paramName : string
<ColorCorrection__3dsmax>.TheList : maxObject array
<ColorCorrection__3dsmax>.Shader_Version : integer