<Cellular__3dsmax>.ExtraParameters : paramBlock2
<Cellular__3dsmax>.CellColor : fRGBA color
<Cellular__3dsmax>.DivColor1 : fRGBA color
<Cellular__3dsmax>.DivColor2 : fRGBA color
<Cellular__3dsmax>.CellMap : texturemap
<Cellular__3dsmax>.DivMap1 : texturemap
<Cellular__3dsmax>.DivMap2 : texturemap
<Cellular__3dsmax>.Map1Enabled : boolean
<Cellular__3dsmax>.Map2Enabled : boolean
<Cellular__3dsmax>.Map3Enabled : boolean
<Cellular__3dsmax>.Variation : float
<Cellular__3dsmax>.Size : float
<Cellular__3dsmax>.Spread : float
<Cellular__3dsmax>.LowThresh : float
<Cellular__3dsmax>.MidThresh : float
<Cellular__3dsmax>.HighThresh : float
<Cellular__3dsmax>.type : integer
<Cellular__3dsmax>.Fractal : boolean
<Cellular__3dsmax>.Iteration : float
<Cellular__3dsmax>.Roughness : float
<Cellular__3dsmax>.Smooth : float
<Cellular__3dsmax>.Adaptive : boolean
<Cellular__3dsmax>.Coords : maxObject
<Cellular__3dsmax>.Output : maxObject
<Cellular__3dsmax>.GBufferID : integer
<Cellular__3dsmax>.Connection_struct__0000__Parameters : paramBlock2
<Cellular__3dsmax>.Connection_struct__0001__ExtraParameters : paramBlock2
<Cellular__3dsmax>.CellColor_connected : boolean
<Cellular__3dsmax>.CellColor_shader : texturemap
<Cellular__3dsmax>.CellColor_paramName : string
<Cellular__3dsmax>.DivColor1_connected : boolean
<Cellular__3dsmax>.DivColor1_shader : texturemap
<Cellular__3dsmax>.DivColor1_paramName : string
<Cellular__3dsmax>.DivColor2_connected : boolean
<Cellular__3dsmax>.DivColor2_shader : texturemap
<Cellular__3dsmax>.DivColor2_paramName : string
<Cellular__3dsmax>.Map1Enabled_connected : boolean
<Cellular__3dsmax>.Map1Enabled_shader : texturemap
<Cellular__3dsmax>.Map1Enabled_paramName : string
<Cellular__3dsmax>.Map2Enabled_connected : boolean
<Cellular__3dsmax>.Map2Enabled_shader : texturemap
<Cellular__3dsmax>.Map2Enabled_paramName : string
<Cellular__3dsmax>.Map3Enabled_connected : boolean
<Cellular__3dsmax>.Map3Enabled_shader : texturemap
<Cellular__3dsmax>.Map3Enabled_paramName : string
<Cellular__3dsmax>.Variation_connected : boolean
<Cellular__3dsmax>.Variation_shader : texturemap
<Cellular__3dsmax>.Variation_paramName : string
<Cellular__3dsmax>.Size_connected : boolean
<Cellular__3dsmax>.Size_shader : texturemap
<Cellular__3dsmax>.Size_paramName : string
<Cellular__3dsmax>.Spread_connected : boolean
<Cellular__3dsmax>.Spread_shader : texturemap
<Cellular__3dsmax>.Spread_paramName : string
<Cellular__3dsmax>.LowThresh_connected : boolean
<Cellular__3dsmax>.LowThresh_shader : texturemap
<Cellular__3dsmax>.LowThresh_paramName : string
<Cellular__3dsmax>.MidThresh_connected : boolean
<Cellular__3dsmax>.MidThresh_shader : texturemap
<Cellular__3dsmax>.MidThresh_paramName : string
<Cellular__3dsmax>.HighThresh_connected : boolean
<Cellular__3dsmax>.HighThresh_shader : texturemap
<Cellular__3dsmax>.HighThresh_paramName : string
<Cellular__3dsmax>.type_connected : boolean
<Cellular__3dsmax>.type_shader : texturemap
<Cellular__3dsmax>.type_paramName : string
<Cellular__3dsmax>.Fractal_connected : boolean
<Cellular__3dsmax>.Fractal_shader : texturemap
<Cellular__3dsmax>.Fractal_paramName : string
<Cellular__3dsmax>.Iteration_connected : boolean
<Cellular__3dsmax>.Iteration_shader : texturemap
<Cellular__3dsmax>.Iteration_paramName : string
<Cellular__3dsmax>.Roughness_connected : boolean
<Cellular__3dsmax>.Roughness_shader : texturemap
<Cellular__3dsmax>.Roughness_paramName : string
<Cellular__3dsmax>.Smooth_connected : boolean
<Cellular__3dsmax>.Smooth_shader : texturemap
<Cellular__3dsmax>.Smooth_paramName : string
<Cellular__3dsmax>.Adaptive_connected : boolean
<Cellular__3dsmax>.Adaptive_shader : texturemap
<Cellular__3dsmax>.Adaptive_paramName : string
<Cellular__3dsmax>.GBufferID_connected : boolean
<Cellular__3dsmax>.GBufferID_shader : texturemap
<Cellular__3dsmax>.GBufferID_paramName : string
<Cellular__3dsmax>.TheList : maxObject array
<Cellular__3dsmax>.Shader_Version : integer