<Noise__3dsmax>.ExtraParameters : paramBlock2
<Noise__3dsmax>.Color1 : fRGBA color
<Noise__3dsmax>.Color2 : fRGBA color
<Noise__3dsmax>.Map1 : texturemap
<Noise__3dsmax>.Map2 : texturemap
<Noise__3dsmax>.Map1Enabled : boolean
<Noise__3dsmax>.Map2Enabled : boolean
<Noise__3dsmax>.Size : float
<Noise__3dsmax>.Phase : float
<Noise__3dsmax>.Levels : float
<Noise__3dsmax>.ThresholdLow : float
<Noise__3dsmax>.ThresholdHigh : float
<Noise__3dsmax>.Type : integer
<Noise__3dsmax>.Coords : maxObject
<Noise__3dsmax>.Output : maxObject
<Noise__3dsmax>.GBufferID : integer
<Noise__3dsmax>.Connection_struct__0000__Parameters : paramBlock2
<Noise__3dsmax>.Connection_struct__0001__ExtraParameters : paramBlock2
<Noise__3dsmax>.Color1_connected : boolean
<Noise__3dsmax>.Color1_shader : texturemap
<Noise__3dsmax>.Color1_paramName : string
<Noise__3dsmax>.Color2_connected : boolean
<Noise__3dsmax>.Color2_shader : texturemap
<Noise__3dsmax>.Color2_paramName : string
<Noise__3dsmax>.Map1Enabled_connected : boolean
<Noise__3dsmax>.Map1Enabled_shader : texturemap
<Noise__3dsmax>.Map1Enabled_paramName : string
<Noise__3dsmax>.Map2Enabled_connected : boolean
<Noise__3dsmax>.Map2Enabled_shader : texturemap
<Noise__3dsmax>.Map2Enabled_paramName : string
<Noise__3dsmax>.Size_connected : boolean
<Noise__3dsmax>.Size_shader : texturemap
<Noise__3dsmax>.Size_paramName : string
<Noise__3dsmax>.Phase_connected : boolean
<Noise__3dsmax>.Phase_shader : texturemap
<Noise__3dsmax>.Phase_paramName : string
<Noise__3dsmax>.Levels_connected : boolean
<Noise__3dsmax>.Levels_shader : texturemap
<Noise__3dsmax>.Levels_paramName : string
<Noise__3dsmax>.ThresholdLow_connected : boolean
<Noise__3dsmax>.ThresholdLow_shader : texturemap
<Noise__3dsmax>.ThresholdLow_paramName : string
<Noise__3dsmax>.ThresholdHigh_connected : boolean
<Noise__3dsmax>.ThresholdHigh_shader : texturemap
<Noise__3dsmax>.ThresholdHigh_paramName : string
<Noise__3dsmax>.Type_connected : boolean
<Noise__3dsmax>.Type_shader : texturemap
<Noise__3dsmax>.Type_paramName : string
<Noise__3dsmax>.GBufferID_connected : boolean
<Noise__3dsmax>.GBufferID_shader : texturemap
<Noise__3dsmax>.GBufferID_paramName : string
<Noise__3dsmax>.TheList : maxObject array
<Noise__3dsmax>.Shader_Version : integer