<Architectural__Photometric_Light>.multiplier : float
<Architectural__Photometric_Light>.color : fRGBA color
<Architectural__Photometric_Light>.intensity_mode : integer
<Architectural__Photometric_Light>.manual_peak_intensity_cd : float
<Architectural__Photometric_Light>.manual_flux_lm : float
<Architectural__Photometric_Light>.distribution_mode : integer
<Architectural__Photometric_Light>.spotlight_cosine_bias : float
<Architectural__Photometric_Light>.profile : string
<Architectural__Photometric_Light>.units_to_meter_scale : float
<Architectural__Photometric_Light>.cm2_factor : float
<Architectural__Photometric_Light>.on_connected : boolean
<Architectural__Photometric_Light>.on_shader : texturemap
<Architectural__Photometric_Light>.on_paramName : string
<Architectural__Photometric_Light>.multiplier_connected : boolean
<Architectural__Photometric_Light>.multiplier_shader : texturemap
<Architectural__Photometric_Light>.multiplier_paramName : string
<Architectural__Photometric_Light>.color_connected : boolean
<Architectural__Photometric_Light>.color_shader : texturemap
<Architectural__Photometric_Light>.color_paramName : string
<Architectural__Photometric_Light>.intensity_mode_connected : boolean
<Architectural__Photometric_Light>.intensity_mode_shader : texturemap
<Architectural__Photometric_Light>.intensity_mode_paramName : string
<Architectural__Photometric_Light>.manual_peak_intensity_cd_connected : boolean
<Architectural__Photometric_Light>.manual_peak_intensity_cd_shader : texturemap
<Architectural__Photometric_Light>.manual_peak_intensity_cd_paramName : string
<Architectural__Photometric_Light>.manual_flux_lm_connected : boolean
<Architectural__Photometric_Light>.manual_flux_lm_shader : texturemap
<Architectural__Photometric_Light>.manual_flux_lm_paramName : string
<Architectural__Photometric_Light>.distribution_mode_connected : boolean
<Architectural__Photometric_Light>.distribution_mode_shader : texturemap
<Architectural__Photometric_Light>.distribution_mode_paramName : string
<Architectural__Photometric_Light>.spotlight_cosine_bias_connected : boolean
<Architectural__Photometric_Light>.spotlight_cosine_bias_shader : texturemap
<Architectural__Photometric_Light>.spotlight_cosine_bias_paramName : string
<Architectural__Photometric_Light>.units_to_meter_scale_connected : boolean
<Architectural__Photometric_Light>.units_to_meter_scale_shader : texturemap
<Architectural__Photometric_Light>.units_to_meter_scale_paramName : string
<Architectural__Photometric_Light>.cm2_factor_connected : boolean
<Architectural__Photometric_Light>.cm2_factor_shader : texturemap
<Architectural__Photometric_Light>.cm2_factor_paramName : string
<Architectural__Photometric_Light>.TheList : maxObject array
<Architectural__Photometric_Light>.Shader_Version : integer