Interval Values

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An Interval class represents an interval of time.

It has two time value components: start and end.

The start and end values can be numbers or Time values (numbers are interpreted as frame counts).

   

Constructor

interval <start_time> <end_time>

Construct a new interval value from start and end values.

   

Properties

<interval>.start : Time

Gets/sets the start value of the interval.

   

<interval>.end : Time

Gets/sets the end value of the interval.

   

EXAMPLES

t = animationRange.start + 5
orig_anim_range=animationRange -- store original animation range
animationRange=interval 0 100000 -- set real long animation range
-- assign script controller, controllers range is the current
-- animation range
ControlObj.scale.controller=scale_script()
-- assign a script to the controller
ControlObj.scale.controller.script = controlscript
-- reset animationRange back to original value
animationRange=orig_anim_range

Some of the examples above refer to system global variables.

See 3ds MaxSystem Globals for more details.