Value > MAXWrapper > Modifier > Skew |
The angle to skew from the vertical plane.
The direction of the skew relative to the horizontal plane.
When on, applies limit constraints to the Skew modifier.
The upper limit boundaries in world units from the skew center point, beyond which the skew no longer affects the geometry.
The lower limit boundaries in world units from the skew center point, beyond which the skew no longer affects the geometry.
At this sub-object level, you can translate and animate the center of the Skew effect.
At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Skew modifier.
Translating the gizmo translates its center an equal distance.
Rotating and scaling the gizmo takes place with respect to its center.
The position of the skew gizmo.