Skew : Modifier

Skew - superclass: modifier; super-superclass:MAXWrapper - classID: #(1866252970, 0) 

Constructor

Skew ... 

Properties

<Skew>.amount Float default: 25.0 -- animatable 

The angle to skew from the vertical plane.

   

<Skew>.direction Float default: 0.0 -- animatable 

The direction of the skew relative to the horizontal plane.

   

<Skew>.axis Integer default: 2 

The axis that will be skewed:

0- X

1- Y

2- Z

   

<Skew>.limit Boolean default: false 

When on, applies limit constraints to the Skew modifier.

   

<Skew>.upperlimit Float default: 0.0 -- animatable, alias: Upper_Limit 

The upper limit boundaries in world units from the skew center point, beyond which the skew no longer affects the geometry.

   

<Skew>.lowerlimit Float default: 0.0 -- animatable, alias: Lower_Limit 

The lower limit boundaries in world units from the skew center point, beyond which the skew no longer affects the geometry.

   

<Skew>.center Point3 default: [0,0,0] -- animatable 

At this sub-object level, you can translate and animate the center of the Skew effect.

   

<Skew>.gizmo SubAnim 

At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Skew modifier.

Translating the gizmo translates its center an equal distance.

Rotating and scaling the gizmo takes place with respect to its center.

   

<Skew.Gizmo>.position Point3 default: [0,0,0] -- animatable 

The position of the skew gizmo.

   

<Skew.Gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable 

The rotation of the skew gizmo.

   

<Skew.Gizmo>.scale Point3 default: [1,1,1] -- animatable 

The scale of the skew gizmo.

   

See Also