CompositeMaterial : Material

compositematerial - superclass: material; super-superclass:MAXWrapper - classID: #(1641811159, 325323510) 

Value > MAXWrapper > Material > CompositeMaterial

 

   

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Constructor

compositeMaterial... 

Properties

<compositematerial>.materialList Array default: #(Standard, undefined, ... , undefined, undefined) -- alias: Material 

This array contains all of the materials included in the composite material.

   

<compositematerial>.mapEnables Array default: #(true, true, ... , true, true) -- alias: Map_Enable 

This array turns on/off the use of materials (corresponding to the .materialList array) in the composite material.

   

<compositematerial>.mixType Array default: #(0, 0, ... , 0, 0) -- alias: Composite_Type 

This array sets the mix type for each material in the .materialList of the composite material:

0- Additive

1- Subtractive

2- Mix

   

<compositematerial>.amount Array default: #(100.0, 100.0, ... , 100.0, 100.0) -- animatable 

This array sets the amount of mixing for each corresponding material in the .materialList .

   

<compositematerial>.baseMaterial Standard Material default: (null) - alias for materialList[0] 

S ets a base material for the composite material.

NOTE:

The materialList array stores the material for the base material and the sub-materials, the mapEnables array stores whether a sub-material is enabled, the mixTypes array stores the type of mixing to be performed for a sub-material, and the mixTypes array stores the amount of mixing to be performed for a sub-material. The materialList array contains N elements, corresponding to the base material and the (N-1) sub-materials. The remaining arrays store (N-1) elements, corresponding to the (N-1) sub-materials.

A property alias exists for each element of the amount array. The property aliases have the name amount_X , where X is the array element index. So the alias for the first amount element is amount_1 , for the second amount_2 , etc.

baseMaterial is an alias for materialList[1] .

See Also