<Texture_Rotate__base>.angle : float
<Texture_Rotate__base>.min : float
<Texture_Rotate__base>.max : float
<Texture_Rotate__base>.Structure : paramBlock2
<Texture_Rotate__base>.u : point3
<Texture_Rotate__base>.v : point3
<Texture_Rotate__base>.input_connected : boolean
<Texture_Rotate__base>.input_shader : texturemap
<Texture_Rotate__base>.input_paramName : string
<Texture_Rotate__base>.angle_connected : boolean
<Texture_Rotate__base>.angle_shader : texturemap
<Texture_Rotate__base>.angle_paramName : string
<Texture_Rotate__base>.min_connected : boolean
<Texture_Rotate__base>.min_shader : texturemap
<Texture_Rotate__base>.min_paramName : string
<Texture_Rotate__base>.max_connected : boolean
<Texture_Rotate__base>.max_shader : texturemap
<Texture_Rotate__base>.max_paramName : string
<Texture_Rotate__base>.TheList : maxObject array
<Texture_Rotate__base>.Shader_Version : integer