Fix_Ambient is a Utility Plug-in providing means to fix Ambient Color values in materials by locking them to the Diffuse Color for use in Radiosity calculations.
Fixes all scene materials by enabling the Ambient-Diffuse lock. When the optional prompt parameter is set to False , the changes are performed immediately. When set to True or not supplied, a dialog showing all materials to be changed will be displayed. Returns True on success.
Fixes the materials of the selected objects by enabling the Ambient-Diffuse lock. When the optional prompt parameter is set to False , the changes are performed immediately. When set to True or not supplied, a dialog showing all materials to be changed will be displayed. Returns True on success.
Finds all scene materials requiring fixing. Returns the materials in the by-reference array.
Finds materials of selected objects requiring fixing. Returns the materials in the by-reference array.
<void>find <&node array>objects <&material array>mtlsFound objects is In parameter mtlsFound is Out parameter
Finds materials of supplied objects requiring fixing. Returns the materials in the by-reference array.
<void>findMaterials <&material array>mtls <&material array>mtlsFound mtls is In parameter mtlsFound is Out parameter
Finds the materials from the supplied materials list requiring fixing. Returns the materials in the by-reference array.
Fixes the materials from the supplied list of materials by enabling the Ambient-Diffuse lock. When the optional prompt parameter is set to False , the changes are performed immediately. When set to True or not supplied, a dialog showing all materials to be changed will be displayed. Returns True on success.