Garment_Maker : Modifier
Garment_Maker-SuperClass:modifier; super-superclass:MAXWrapper -classID:#(940967468, 1610249612)
The Garment_Maker modifier turns a shape into a garment panel to be used in cloth simulations. It provides
optimal meshing for achieving wrinkles and cloth-like behavior.
Constructor:
Garment_Maker...
Garmentize2 ...
Properties:
<Garment_Maker>.density Float default: 1.0 -- float
Get/Set the value of the "Density" spinner.
<Garment_Maker>.autoMesh BooleanClass default: true -- boolean
Get/Set the state of the "Auto mesh" checkbox. When true (default), the meshing is performed automatically. When false,
the meshing is performed manually by either pressing the Mesh It button in the UI
or by calling the gmakerOps.meshit() method documented below.
<Garment_Maker>.preserve BooleanClass default: true -- boolean
Get/Set the state of the "Preserve" checkbox.
<Garment_Maker>.relax BooleanClass default: false -- boolean
Get/Set the state of the "Relax" checkbox.
<Garment_Maker>.outputType Integer default: 0 -- integer; Output_Type
Get/Set the output type radio buttons state. Possible values are:
0 - Arranged Panels
1 - Preserved Surface
2 - Flat Panels
<Garment_Maker>.figure UndefinedClassdefault: undefined -- node
Get/Set the Figure object.
<Garment_Maker>.stretchMapping BooleanClass default: true -- boolean; Stretch_Mapping
Get/Set the state of the "Stretch Mapping Coordinates" checkbox.
<Garment_Maker>.striptexturescale Float default: 0.1 -- float; Stip_Texture_Scale
Get/Set the strip texture scale value.
<Garment_Maker>.stripwidth Float default: 0.5 -- float; Strip_Width
Get/Set the strip width value.
<Garment_Maker>.showMesh BooleanClass default: false -- boolean; Show_Mesh
Get/set whether to show the mesh.
<Garment_Maker>.showSeams BooleanClass default: true -- boolean; Show_Seams
Get/set whether to show the seams.
Garment Maker Interfaces:
Methods:
<void>generateDescription()
Generates a new MAXScript description of the currently selected object and outputs
it to a new MAXScript Editor window.
SAMPLE OUTPUT CAN LOOK LIKE:
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$.modifiers[#garmentmaker].setDensity 0.364000
$.modifiers[#garmentmaker].setSeamTolerance 0.060000
$.modifiers[#garmentmaker].setPanelMatrix 1 (matrix3 [1.000000, 0.000000, 0.000000] [0.000000, 1.000000, 0.000000] [0.000000, 0.000000, 1.000000] [0.000000, 0.000000, 0.000000] )
$.modifiers[#garmentmaker].setFlatPanelMatrix 1 (matrix3 [1.000000, 0.000000, 0.000000] [0.000000, 1.000000, 0.000000] [0.000000, 0.000000, 1.000000] [0.000000, 0.000000, 0.000000] )
$.modifiers[#garmentmaker].setPanelParams 1 1.000000 0 0.001000 0 1
$.modifiers[#garmentmaker].meshIt()
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Object Rollout
<void>setDensity <float>density
Sets the cloth density.
Returns the cloth density.
Corresponds to pressing the "Mesh It!" button.
Corresponds to pressing the "Mesh It and Preserve" button.
Panels Rollout
<void>setPanelParams<index>panel <float>density <integer>deform_type <float>curvature <integer>axis <integer>MatID
Sets all parameters of the indexed panel to the specified values.
<integer>getPanelDeformType <index>panel
Returns the deformation type of the indexed panel.
Possible values are:
0 - None
1 - Curved
<void>setPanelDeformType <index>panel <integer>deform_type
Sets the deformation type of the indexed panel to the specified value.
Possible values are:
0 - None
1 - Curved
<float>getPanelDensity <index>panel
Returns the density of the indexed panel.
<void>setPanelDensity <index>panel <float>density
Sets the density of the indexed panel to the specified value.
<integer>getPanelMatID <index> panel
Returns the Material ID of the indexed panel.
<void>setPanelMatID <index>panel <integer>MatID
Sets the Material ID of the indexed panel to the specified ID.
<float>getPanelCurvature <index>panel
Returns the Curvature of the indexed panel.
<void>setPanelCurvature <index>panel <float>curvature
Sets the Curvature of the indexed panel to the specified value.
<integer>getPanelAxis <index>panel
Returns the Axis of the indexed panel.
Possible values are:
0 - X-axis
1 - Y-axis
<void>setPanelAxis <index>panel <integer>axis
Sets the Axis of the indexed panel.
Possible values are:
0 - X-axis
1 - Y-axis
<index>getPanelFromSpline <index>spline
Returns the index of the panel defined by the supplied indexed spline.
<matrix3>getPanelMatrix <index>panel
Returns the matrix of the indexed panel.
<void>setPanelMatrix <index>panel <matrix3>matrix
Sets the matrix of the indexed panel to the supplied matrix3 value.
<matrix3>getFlatPanelMatrix <index>panel
Returns the matrix of the indexed flat panel.
<void>setFlatPanelMatrix <index>panel <matrix3>matrix
Sets the matrix of the indexed flat panel to the supplied matrix3 value.
Curves andSeams Rollouts
<void>setSeamParamsByIndex <index>seam <float>bend_angle <float>bend_stiffness <boolean>enabled <float>sewing_stiffness
Set all parameters of the indexed seam to the supplied values.
Corresponds to pressing the "Create Seam" button.
<void>selectSplines <bitArray>sel
Selects the splines specified by bits set in the supplied bitArray.
FOR EXAMPLE:
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theSpline = Donut()
addModifier theSpline (Garment_Maker())
select theSpline
subObjectLevel = 1--change to Spline SO mode
theSpline.Garment_Maker.selectSplines #{1}--select the outer spline
sleep 1--wait a second
theSpline.Garment_Maker.selectSplines #{2}--select the inner spline
sleep 1--wait another second
theSpline.Garment_Maker.selectSplines #{1,2}--select both splines
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<integer>createSeamFromSplines <index>spline1 <index>spline2 <integer>orientation
Creates a seam from the supplied two indexed splines with the given orientation.
<string>makeMultiSegmentFromSplines<int array>indices
Corresponds to pressing the "Make MultiSegment" button for the indexed splines specified in the supplied array.
<float>getSeamTolerance()
Returns the seam tolerance value.
<void>setSeamTolerance <float>tolerance
Sets the seam tolerance to the specified value.