Value > MAXWrapper > RenderEffect > Blur |
Determines the intensity of the Blur effect.
Increasing the value increases the number of surrounding pixels that each pixel will use to compute its blur.
The more pixels used means a greater blur for the image.
Applies the Uniform Blur effect to the alpha channel when turned on.
Determines the horizontal intensity of the Blur effect.
Increasing the value increases the number of surrounding pixels that each pixel will use to compute its blur.
The more pixels used means a greater horizontal blur for the image.
Determines the vertical intensity of the Blur effect.
Increasing the value increases the number of surrounding pixels that each pixel will use to compute its blur.
The more pixels used means a greater vertical blur for the image.
Adds "direction" to your blur by weighting more blur to either side of the U axis.
This adds a streaking effect and creates the illusion that your objects or your camera are rapidly moving in a particular direction.
Adds "direction" to your blur by weighting more blur to either side of the V axis.
This adds a streaking effect and creates the illusion that your objects or your camera are rapidly moving in a particular direction.
Rotates the axis of the U and V pixels that will be blurred by the U and V Pixel Radius spinners.
By using Rotation with the U and V Pixel Radius spinners you can have the Blur effect applied to any direction in your rendered image.
When rotation is 0, U corresponds to the image's X-axis and V corresponds to the image's Y-axis.
Applies the Directional Blur effect to the Alpha channel when turned on.
Determines the intensity of the Radius Blur effect. Increasing the value increases the number of surrounding pixels that each pixel will use to compute its blur.
The more pixels used means a greater blur for the image.
Sets the origin for the radial blur effect along the X axis.
Sets the origin for the radial blur effect along the Y axis.
Adds "direction" to your blur by weighting more or less blur towards the center of the Blur effect.
This adds a streaking effect and creates the illusion that your objects or your camera are rapidly moving in a particular direction.
Applies the Radial Blur effect to the Alpha channel when turned on.
Node to which radial blur is assigned.
Turn on/off use object center for selected node, bradialnode .
When on, the blur affects the entire rendered image.
This is useful when the blur effect dims your rendered image.
Blends the Blur effect and the Whole Image parameters with the original rendered image.
This can be used to create a soft-focus effect.
Affects everything but the background image or animation when turned on.
This is useful when the Blur effect has dimmed you scene objects but not the background.
Brightens the rendered image except for the background image or animation.
Blends the Blur effect and the Non-Background parameters with the original rendered image.
Feathers the Blur effect applied to the Non-Background elements of your scene.
When using Non-Background as a Pixel Selection you will notice that the scene objects have a hard edge to their blur since the objects are being blurred but the background is not.
Affects any pixels that have luminance values that fall between it's Min and Max values, selLumMin & selLumMax .
Brightens pixels that fall between the Minimum and Maximum luminance values.
Blends the Blur effect and the Luminance parameters with the original rendered image.
The minimum luminance value necessary for each pixel in order for the Blur effect to be applied to the pixel.
The maximum luminance value a pixel can have in order for the Blur effect to be applied to the pixel.
Feathers the Blur effect applied to pixels that fall between the Minimum and Maximum luminance values.
When using Luminance as a Pixel Selection the Blur effect can create a hard edge on the effect.
When turned on, applies the Blur effect according to the channel selected and mask applied through the Material/Map Browser.
Map assigned to the blur effect.
Selects a channel that the Blur effect will be applied to:
Brightens the portions of the image that the Blur effect is applied to.
Blends the Map Mask Blur effect with the original rendered image.
The minimum value (RGB, Alpha, or Luminance) a pixel must have in order to have the Blur effect applied to it.
The maximum value (RGB, Alpha, or Luminance) a pixel can have for the Blur effect to be applied to it.
Feathers the Blur effect applied to pixels that fall between the Minimum and Maximum channel values.
When using map mask as a Pixel Selection the Blur effect can create a hard edge on the effect.
When turned on, applies the Blur effect to an object or part of an object with a specific Object ID, if the object matches the Filter settings.
This array contains all of the Object ID’a s to which the blur effects will be applied.
Brightens the portion of the image that the Object ID-specific Blur effect is applied to.
Blends the Object ID Blur effect with the original rendered image.
Feathers the Blur effect applied to pixels that fall between the Minimum and Maximum luminance values.
The minimum luminance value a pixel must have in order to have the Blur effect applied to it.
The maximum luminance value a pixel can have for the Blur effect to be applied to it.
Applies the Blur effect to a material or part of a material with a specific material effects channel, if the material matches the Filter settings.
This array contains all of the Material ID’s to which the blur effects will be applied.
Brightens the portion of the image that the Blur effect is applied to.
Blends the Material ID Blur effect with the original rendered image.
Feathers the Blur effect applied to pixels that fall between the Minimum and Maximum luminance values.
The minimum luminance value a pixel must have in order to have the Blur effect applied to it.
The maximum luminance value a pixel can have for the Blur effect to be applied to it.
Selects the type of brightening applied to the feather falloff curve:
The brightening curve for the feather falloff.
The blend curve for the feather falloff.