Below is a code example, for finding a physique modifier if it exists for a given INode:
Modifier* FindPhysiqueModifier (INode* nodePtr) { // Get object from node. Abort if no object. Object* ObjectPtr = nodePtr->GetObjectRef(); if (!ObjectPtr) return NULL; // Is derived object ? while (ObjectPtr && ObjectPtr->SuperClassID() == GEN_DERIVOB_CLASS_ID) { // Yes -> Cast. IDerivedObject *DerivedObjectPtr = ( IDerivedObject *)(ObjectPtr); // Iterate over all entries of the modifier stack. int ModStackIndex = 0; while (ModStackIndex < DerivedObjectPtr->NumModifiers()) { // Get current modifier. Modifier* ModifierPtr = DerivedObjectPtr->GetModifier(ModStackIndex); // Is this Physique ? if (ModifierPtr->ClassID() == Class_ID(PHYSIQUE_CLASS_ID_A, PHYSIQUE_CLASS_ID_B)) { // Yes -> Exit. return ModifierPtr; } // Next modifier stack entry. ModStackIndex++; } ObjectPtr = DerivedObjectPtr->GetObjRef(); } // Not found. return NULL; }