Scenes and objects can be stored in separate 3ds Max files, and referenced from a master file. This process is called external referencing or XRef for short. These XRef scenes and objects are loaded when the master file is loaded, but can not be modified from the master file.
An XRef object can be an object, controller, or material. An XRef object can be animated only if its transform controller in the external scene has also been merged with the master scene. When loading XRef object's the user has options to merge materials, and merge transforms from the scene file containing the XRef object.
An XRef scene is an entire external 3ds Max scene.
The following INode member functions are used for working with scene XRefs:
For working with object XRefs see: