Starting with 3ds Max 2017, you can use the popular cross-platform development package Qt to create the user interface for your 3ds Max plug-in. See the maxsdk\include\Qt directory for headers exposing utilities for integrating Qt, as well as some customized Qt widgets used in the 3ds Max UI. Some of the standard plug-ins shipped with 3ds Max use Qt for their UI, and you can look at these in the SDK samples collection. Look at the maxsdk/samples/systems/sunlight project for an example of a plug-in that uses Qt for its UI.
3ds Max uses a patched version of Qt 4.8.5. Before you can create new plug-ins or build existing ones that require Qt, you need to obtain the patched Qt, either by downloading a pre-built package, or by building it yourself from the patched Qt source.
If you do not want to build your own copy of Qt, you can download and use a pre-built package. Note: you will still need to build the Qt Visual Studio add-on if you wish to create your own Qt UIs.
<QTDIR>$(MaxSdkDir)\Qt\4.8.5\</QTDIR> <QtInc>$(MaxSdkDir)\Qt\4.8.5\include\</QtInc> <QtLib>$(MaxSdkDir)\Qt\4.8.5\binary\win_vc14\x64\lib\</QtLib> <QtMigrateLib>$(MaxSdkDir)\Qt\4.8.5\QtApps\qtwinmigrate\2.8\binary\win_vc14\x64\lib\</QtMigrateLib>
You should now be able to open and build the Qt-based samples, such as samples\systems\sunlight.