Character Studio
The character studio functionality in 3ds Max provides professional tools for animating
3D characters. It is an environment in which you can quickly and easily build skeletons
and then animate them, thus creating motion sequences. You use the animated skeletons
to drive the movement of geometry, thus creating virtual characters. You can also
generate crowds of these characters using character studio, and animate crowd movement
using a system of delegates and procedural behaviors.
Character studio is comprised of three components: Biped, Physique, and Crowd.
- Biped - Builds and animates skeletal armatures, ready for character animation. You
can combine different animations into sequential or overlapping motion scripts, or
layer them together. You can also use Biped to edit motion capture files.
- Physique - Uses the biped armatures to animate the actual character mesh, simulating
how the mesh flexes and bulges with the movement of the underlying skeleton.
- Crowd - Animates groups of 3D objects and characters using a system of delegates
and behaviors. You can create crowds with highly complex behaviors.