Standard Materials and Textures
The following global functions can be used to easily create default standard materials:
- NewDefaultStdMat() - Creates a new 3ds Max Standard material (StdMat).
- NewDefaultStdCubic() - Creates a new 3ds Max Reflect/Refract texture (StdCubic).
- NewDefaultStdMirror() - Creates a new 3ds Max Flat Mirror texture (StdMirror).
- NewDefaultStdFog() - This function creates a new 3ds Max Fog atmospheric effect (StdFog).
- NewDefaultMultiMtl() - This function creates a new 3ds Max Multi/Sub-Object material (MultiMtl).
- NewDefaultBitmapTex() - This function creates a new 3ds Max Bitmap texture (BitmapTex).
- NewDefaultCompositeTex() - This function creates a new 3ds Max Composite texture (MultiTex).
- NewDefaultMixTex() - This function creates a new 3ds Max Mix texture (MultiTex).
- NewDefaultTintTex() - This function creates a new 3ds Max Tint texture (MultiTex).
- NewDefaultGradTex() - This function creates a new 3ds Max Gradient texture (GradTex).