You now need to specify the output file name. The output file path consists of three parts: the directory path, the filename and the extension. Starting with Visual Studio 2010, the file path specified in the Linker > General > Output Directory property needs to match the paths specified under Configuration > General. That means the directory portion of the output path must match the Configuration > General > Output Directory property. Also the filename portion of the output path must match the Configuration > General > Target Name property. And the file extension part of the output path must match the Configuration > General >Target Extension property. If the paths do not match, the compiler will emit a long verbose warning. Therefore the easiest and best way to specify the output path is to specify the three separate elements of the output path under Configuration > General. For example:
When the project is compiled and linked successfully, the DLL is written to this location.
The example output file used (myplugin.dlo) uses the extension typically used by object plug-ins. For a list of the standard filename extensions for all plug-ins see the topic Plug-in File Extensions. 3ds Max will only load DLLs that use these standard extensions.