AbcExport/MayaPointPrimitiveWriter.h

AbcExport/MayaPointPrimitiveWriter.h
//-*****************************************************************************
//
// Copyright (c) 2009-2011,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
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//-*****************************************************************************
#ifndef _AlembicExport_MayaPointPrimitiveWriter_h_
#define _AlembicExport_MayaPointPrimitiveWriter_h_
#include "Foundation.h"
#include "AttributesWriter.h"
#include "MayaTransformWriter.h"
#include <Alembic/AbcGeom/OPoints.h>
class MayaPointPrimitiveWriter
{
public:
MayaPointPrimitiveWriter(double iFrame, MDagPath & iDag,
Alembic::AbcGeom::OObject & iParent, Alembic::Util::uint32_t iTimeIndex,
const JobArgs & iArgs);
void write(double iFrame);
bool isAnimated() const;
unsigned int getNumCVs();
AttributesWriterPtr getAttrs() {return mAttrs;};
private:
bool mIsAnimated;
MDagPath mDagPath;
AttributesWriterPtr mAttrs;
Alembic::AbcGeom::OPointsSchema mSchema;
};
#endif // _AlembicExport_MayaPointPrimitiveWriter_h_