DX11ViewportRenderer/DX11TextureItem.cpp
#if _MSC_VER >= 1700
#pragma warning( disable: 4005 )
#endif
#include <stdio.h>
#include "DX11TextureItem.h"
#include <maya/MGlobal.h>
#include <maya/MString.h>
#include <maya/MPlug.h>
#include <maya/MPlugArray.h>
#include <maya/MFnDependencyNode.h>
#if defined(DX11_SUPPORTED)
void D3DTexture::Bind( ID3D11Device* D3D)
{
{
D3DX11CreateTextureFromFile( D3D, filename.
asChar(), NULL, NULL, &HwTexture, NULL );
}
}
void D3DTexture::setTextureState( ID3D11Device* D3D )
{
}
#endif