animExportUtil/animFileExport.h

animExportUtil/animFileExport.h
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// File Name: animFileExport.h
//
// Description:
//
//
#ifndef _animFileExport
#define _animFileExport
#include <maya/MFnAnimCurve.h>
#include <maya/MAngle.h>
#include <maya/MTime.h>
#include <maya/MDistance.h>
class MArgList;
// The base class for the translators.
//
class animBase {
public:
animBase();
virtual ~animBase();
enum AnimBaseType {kAnimBaseUnitless, kAnimBaseTime,
kAnimBaseLinear, kAnimBaseAngular};
const char * tangentTypeAsWord(MFnAnimCurve::TangentType);
const char * infinityTypeAsWord(MFnAnimCurve::InfinityType);
const char * outputTypeAsWord(MFnAnimCurve::AnimCurveType);
const char * boolInputTypeAsWord(bool);
protected:
void resetUnits();
MTime::Unit timeUnit;
MAngle::Unit angularUnit;
MDistance::Unit linearUnit;
};
class animWriter : public animBase {
public:
animWriter();
virtual ~animWriter();
bool writeHeader(ofstream&,
double startTime, double endTime,
double startUnitless, double endUnitless);
bool writeAnimCurve( ofstream&, const MObject *,
bool = false);
};
class animUnitNames {
public:
animUnitNames();
virtual ~animUnitNames();
static void setToLongName(const MAngle::Unit&, MString&);
static void setToShortName(const MAngle::Unit&, MString&);
static void setToLongName(const MDistance::Unit&, MString&);
static void setToShortName(const MDistance::Unit&, MString&);
static void setToLongName(const MTime::Unit&, MString&);
static void setToShortName(const MTime::Unit&, MString&);
};
#endif /* _animFileExport */