#ifndef _animFileUtils
#define _animFileUtils
#include <maya/MFnAnimCurve.h>
#include <maya/MAngle.h>
#include <maya/MTime.h>
#include <maya/MDistance.h>
class animBase {
public:
animBase();
virtual ~animBase();
enum AnimBaseType {kAnimBaseUnitless, kAnimBaseTime,
kAnimBaseLinear, kAnimBaseAngular};
AnimBaseType);
AnimBaseType wordAsOutputType(const char *);
AnimBaseType wordAsInputType(const char *);
const char * boolInputTypeAsWord(bool);
double asDouble(ifstream &);
char * asString(ifstream &);
char * asWord(ifstream &, bool = false);
char asChar(ifstream &);
bool isNextNumeric(ifstream &);
bool isEquivalent(double, double);
protected:
void resetUnits();
void advance(ifstream &);
};
class animReader : public animBase {
public:
animReader();
virtual ~animReader();
protected:
bool convertAnglesFromV2To3;
bool convertAnglesFromV3To2;
double animVersion;
};
class animWriter : public animBase {
public:
animWriter();
virtual ~animWriter();
bool = false, bool = false);
protected:
bool writeHeader(ofstream&);
bool = false, bool = false);
bool writeAnimCurve( ofstream&,
const MObject *,
bool = false);
};
class animUnitNames {
public:
animUnitNames();
virtual ~animUnitNames();
};
#endif