animImportExport/animImportExport.h

animImportExport/animImportExport.h
//-
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//+
//
// File Name: animImport.h
//
// Description:
//
#ifndef _AnimImport
#define _AnimImport
#include <maya/MPxFileTranslator.h>
#include "animFileUtils.h"
class MArgList;
class animReader;
// The animImport command object
//
class animImport : public MPxFileTranslator {
public:
animImport ();
virtual ~animImport ();
MStatus doIt (const MArgList &argList);
static void * creator ();
virtual MStatus reader( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode);
virtual bool haveReadMethod() const;
virtual bool haveWriteMethod() const;
virtual bool canBeOpened() const;
virtual MString defaultExtension() const;
virtual MFileKind identifyFile( const MFileObject& fileName,
const char* buffer,
short size) const;
private:
MStatus importAnim(ifstream&, const MString&);
MStatus exportSelected(ofstream&);
animReader fReader;
};
#endif
//
// File Name: animExport.h
//
// Description:
//
//
#ifndef _AnimExport
#define _AnimExport
#include <maya/MPxFileTranslator.h>
#include "animFileUtils.h"
class MArgList;
class animWriter;
// The animImport command object
//
class animExport : public MPxFileTranslator {
public:
animExport ();
virtual ~animExport ();
static void * creator ();
virtual MStatus writer( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode );
virtual bool haveReadMethod() const;
virtual bool haveWriteMethod() const;
virtual MString defaultExtension() const;
virtual MFileKind identifyFile( const MFileObject& fileName,
const char* buffer,
short size) const;
private:
MStatus exportSelected( ofstream&, MString &,
bool = false, bool = false);
animWriter fWriter;
};
#endif