blindDataShader/blindDataShader.h
#ifndef _blindDataShader
#define _blindDataShader
#include <maya/MPxHwShaderNode.h>
{
public:
int prim,
unsigned int writable,
int indexCount,
const unsigned int * indexArray,
int vertexCount,
const int * vertexIDs,
const float * vertexArray,
int normalCount,
const float ** normalArrays,
int colorCount,
const float ** colorArrays,
int texCoordCount,
const float ** texCoordArrays,
const int * faceIDs,
const float * localUVCoord);
public:
static void * creator();
};
#endif