MTextureUpdateRegion Class Reference

MTextureUpdateRegion Class Reference

#include <MTextureManager.h>

Class Description

Structure to represent an update region for a texture.

A 2D texture slice is is defined in X and Y. Z defines slices within a 3D texture

+ Examples:

Public Member Functions

 MTextureUpdateRegion ()
 Create with default region size of 1 pixel.
 

The documentation for this class was generated from the following file:
  • MTextureManager.h