dx11Shader/dx11ConeAngleToHotspotConverter.h

dx11Shader/dx11ConeAngleToHotspotConverter.h
#ifndef _dx11ConeAngleToHotspotConverter_h_
#define _dx11ConeAngleToHotspotConverter_h_
//-
// Copyright 2012 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license agreement
// provided at the time of installation or download, or which otherwise
// accompanies this software in either electronic or hard copy form.
//+
#include <maya/MPxNode.h>
//
// Maya to OGS Spotlight cone converter node:
//
class dx11ConeAngleToHotspotConverter : public MPxNode
{
public:
dx11ConeAngleToHotspotConverter();
virtual ~dx11ConeAngleToHotspotConverter();
virtual void postConstructor( );
virtual MStatus compute( const MPlug& plug, MDataBlock& data );
static MTypeId typeId();
static void* creator();
static MStatus initialize();
};
#endif /* _dx11ConeAngleToHotspotConverter_h_ */