dx11Shader/dx11ConeAngleToHotspotConverter.h
#ifndef _dx11ConeAngleToHotspotConverter_h_
#define _dx11ConeAngleToHotspotConverter_h_
#include <maya/MPxNode.h>
class dx11ConeAngleToHotspotConverter :
public MPxNode
{
public:
dx11ConeAngleToHotspotConverter();
virtual ~dx11ConeAngleToHotspotConverter();
static void* creator();
};
#endif